Search found 80 matches
- Mon Jul 18, 2022 9:19 pm
- Forum: Games and Creations
- Topic: EMBER SLASH - Slasher platformer. Finished 2nd Place in Mini jam 110!
- Replies: 3
- Views: 2540
Re: EMBER SLASH - Slasher platformer. Finished 2nd Place in Mini jam 110!
It is possible to dash into the wall and travel inside the walls, bypassing all enemies etc. Sadly while trying to set the EmberSlash any% speedrun I got lost in the maze and ended up in the void. I guess the collision could do with some interpolation, I'll look into it. Nicely polished and very sa...
- Fri Jul 15, 2022 2:40 pm
- Forum: Games and Creations
- Topic: EMBER SLASH - Slasher platformer. Finished 2nd Place in Mini jam 110!
- Replies: 3
- Views: 2540
EMBER SLASH - Slasher platformer. Finished 2nd Place in Mini jam 110!
https://love2d.org/imgmirrur/2aN4amv.png Hi everyone! Last week I participated in Mini jam 110 and I thought my submission was good enough to polish up a bit and to show off to all of you good folk here on the LÖVE 2D forums. :) I might develop the game further due to all the great feedback but you...
- Wed Jul 06, 2022 3:44 pm
- Forum: Support and Development
- Topic: how to generate a depthmap?
- Replies: 2
- Views: 1591
Re: how to generate a depthmap?
When you draw your depthmap to the screen is it completely black or just very nearly completely black? The best way that I know of to check for this (aside from just squinting really hard at the screen) is to render the depthmap to the screen, take a screenshot, open said screenshot in your photo ed...
- Thu May 19, 2022 12:11 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 475029
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
Out of curiosity, would writing an Ambient Occlusion shader be possible, if so would it be trivial, and if so would it work fast enough to not cause slowdown? Or should I not bother trying to write one? I feel like my game would look much better with subtle AO. In my old raycasting project I baked ...
- Mon Apr 18, 2022 12:34 am
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 35
- Views: 56916
Re: Lead Haul - Old-school space pirate FPS
Hello, I tweaked the input and physics system slightly, would love to hear feedback on how to best generalize the ideas into a reusable framework for everyone else: This is really cool :awesome: . I've always been a big fan of bunny hopping even if I think a bit of extra air control wouldn't hurt. ...
- Tue Jan 25, 2022 11:33 pm
- Forum: Games and Creations
- Topic: Dust: Battle Beneath Alpha 0.03
- Replies: 31
- Views: 19907
Re: Dust: Battle Beneath Beta 0.01
This is pretty fun and it's certainly ambitious, but it's also quite the chaotic mess. A couple of thoughts: The game could do with some added visual clarity, making the hud take up less of the screen and reducing the dust particles is probably a good start. Talking with npcs by shooting them is a b...
- Sun Jan 23, 2022 3:14 pm
- Forum: General
- Topic: LÖVE Jam 2022
- Replies: 12
- Views: 12784
Re: LÖVE Jam 2022
I have missed too many of these so It's nice to finally partake and make something cool
- Tue Jan 18, 2022 4:38 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 475029
Re: Groverburger's 3D Engine (g3d) v1.5.1 Release
You can simply call love.graphics.setMeshCullMode between drawing the models. love.graphics.setMeshCullMode("back") model:draw() --drawn with back culling love.graphics.setMeshCullMode("front") model2:draw() --drawn with front culling Why didn't I think of that? Does it have any...
- Mon Jan 17, 2022 11:36 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 475029
Re: Groverburger's 3D Engine (g3d) v1.5.1 Release
I have a question though, is it possible at all to do backface culling only on certain models? I've looked at the Wiki and it doesn't seem so. There's just a single love.graphics.setMeshCullMode() callback, but I don't see any Model:setMeshCullMode() feature. It seems to be an all or nothing type o...
- Sat Oct 23, 2021 12:11 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 35
- Views: 56916
Re: Lead Haul - Old-school space pirate FPS
That was just how it looked when I replaced the older version in your project with the new one released by Groverburger. Now we know the cause and that's not an issue anymore. I was able to use the newer version of the library and modified the wall and floor/ceiling creation code from your version ...