Search found 96 matches
- Mon Dec 31, 2012 2:17 am
- Forum: Support and Development
- Topic: My .love file
- Replies: 4
- Views: 2239
Re: My .love file
If you are using notepad ++, there is something you can do where you press one of the f(num) keys to execute the file to love. It's buried in the forum somewhere here, might take me a while to find it.
- Mon Dec 31, 2012 2:12 am
- Forum: Support and Development
- Topic: Black screen when I run the game.
- Replies: 7
- Views: 5371
Re: Black screen when I run the game.
Your love.draw() should look like this: function love.draw() local x = love.mouse.getX() local y = love.mouse.getY() love.graphics.setColor(0, 0, 0, 255) love.graphics.line(x, 0, x,love.graphics.getHeight()) love.graphics.line(0, y,love.graphics.getWidth(),y) if gamestate == "menu" then lo...
- Mon Dec 24, 2012 2:39 am
- Forum: Support and Development
- Topic: AnAl question for enemies
- Replies: 6
- Views: 2199
Re: AnAl question for enemies
I would love to help, but I've never used Anal before. I suggest you try printing out debugging info though and trying to pinpoint the problem if you haven't already. Also, I suspect a lot of the love community is busy with Christmas holidays so you likely won't get a better answer until after the 2...
- Mon Dec 17, 2012 5:53 pm
- Forum: Games and Creations
- Topic: Hangman
- Replies: 19
- Views: 10290
Re: Hangman
Actually, that would be a good idea for a tutorial on the wiki. Someone should get on this!GijsB wrote:Siriously? Is this a request for a Hangman game..?
- Wed Dec 12, 2012 6:35 am
- Forum: Libraries and Tools
- Topic: Shadowcasting (sorta like raycasting but better!)
- Replies: 7
- Views: 3411
Re: Shadowcasting (sorta like raycasting but better!)
Uploaded two new demos with Line of sight. Both Modes work correctly, except Mode 2 has a small problem. It has to do with love.keypressed. So it goes like this, function love.keypressed(key) if key == q -- our key to rotate our FoV <stuff that changes the map> rotate_left = true -- This causes our ...
- Sat Dec 08, 2012 8:06 pm
- Forum: General
- Topic: Simulation Games
- Replies: 2
- Views: 1701
Re: Simulation Games
I don't know if it's the best way, but a quick and easy way is to just store the menu values in a table. If player is scrolling over menu selection set the table value to true. ie. menu_table = {button1 = false, button2 = false, button3 = true}
Hope that helps.
Hope that helps.
- Thu Dec 06, 2012 10:52 pm
- Forum: Libraries and Tools
- Topic: Shadowcasting (sorta like raycasting but better!)
- Replies: 7
- Views: 3411
Re: Shadowcasting (sorta like raycasting but better!)
said... >snip< So if I understand correctly from the method you describe, it sounds like your playing connect the dots. :P Also your explanation about opaqueness just gave me a great idea involving raycasting. Normal methods do something along the lines of, ------->[wall] once ray hits wall it ends...
- Thu Dec 06, 2012 10:24 pm
- Forum: Libraries and Tools
- Topic: Who wants to Speed Run with me?
- Replies: 8
- Views: 3033
Re: Who wants to Speed Run with me?
I would be game for this, except I don't feel like my coding skills are up to par and I'm busy working on SQ atm.
Good luck and I can't wait to see what you manage to come up with!
Good luck and I can't wait to see what you manage to come up with!
- Thu Dec 06, 2012 6:54 am
- Forum: Support and Development
- Topic: Love3D
- Replies: 35
- Views: 8641
Re: Love3D
900 FPS on the last demo. I might dabble in 3D in a year or two, so I'm looking forward to seeing what you can come up with in the meantime!
- Thu Dec 06, 2012 6:44 am
- Forum: Games and Creations
- Topic: PlatformGuy! V0.4
- Replies: 63
- Views: 28951
Re: PlatformGuy! V0.4
Here's a tougie - procedural generated levels.WolfNinja2 wrote:Puzzlem00n wrote: So, what does everyone think should be in 0.5?