Search found 126 matches

by Madrayken
Wed Dec 16, 2020 11:38 pm
Forum: General
Topic: [Solved] Super dumb question about uploading links to a .gif on these forums
Replies: 6
Views: 7702

Re: [Solved] Super dumb question about uploading links to a .gif on these forums

Yeah, I went with the latter and hosted elsewhere: I keep a specific channel of my Discord as my 'gifs and pics' area, and link from there instead. I hatez computerz. Thanks for trying to help though, folks!
by Madrayken
Wed Dec 16, 2020 11:26 pm
Forum: Games and Creations
Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
Replies: 18
Views: 19531

Re: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]

Thanks for the feedback! I think it'll be pretty tough to make it controller-focused when the entire conversation interface with NPCs involves typing dialogue! I think the only things you'd get out of it would be: - Movement on the joystick - UI navigation on the joystick - Specific keys mapped to a...
by Madrayken
Wed Dec 16, 2020 12:25 am
Forum: General
Topic: [Solved] Super dumb question about uploading links to a .gif on these forums
Replies: 6
Views: 7702

Re: [Solved] Super dumb question about uploading links to a .gif on these forums

That's so weird. That is *not* working for me. I just get the little image icon.
I've changed the tag above to http, and it's still borky.
by Madrayken
Wed Dec 16, 2020 12:21 am
Forum: Games and Creations
Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
Replies: 18
Views: 19531

Re: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]

Nope. No Android here, I'm afraid. Too much reliance on shaders. Too much thrashing of memory. Too much reliance on keyboard! I'm sure it's possiblt, but getting a game this size FINISHED is difficult enough!
by Madrayken
Mon Dec 14, 2020 9:32 pm
Forum: General
Topic: [Solved] Super dumb question about uploading links to a .gif on these forums
Replies: 6
Views: 7702

[Solved] Super dumb question about uploading links to a .gif on these forums

Hi folks. I'm trying to embed a link to this image http://www.denecarter.com/MoonringTitle.gif as part of a post like this: http://www.denecarter.com/MoonringTitle.gif The link is good. The tag-format is (I believe) fine. This site takes links to .gifs. I'm clearly doing something wrong, but can't q...
by Madrayken
Mon Dec 14, 2020 7:46 pm
Forum: Games and Creations
Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
Replies: 18
Views: 19531

Moonring, a retro RPG by the guy who made Spellrazor [DEMO]

https://media.discordapp.net/attachments/564968661857730586/788162581080178738/MoonringTitle.gif?width=849&height=577 https://media.discordapp.net/attachments/564968661857730586/788162701054050335/MoonringGameplay.gif?width=849&height=577 Who are you? I'm Dene Carter - I was one of the crea...
by Madrayken
Mon Dec 14, 2020 6:58 pm
Forum: Support and Development
Topic: Bytebeat... again
Replies: 6
Views: 3200

Re: Bytebeat... again

Might be worth chatting to the guy behind Klystracker? He won't get you the super-accurate chip pin access, but his 6502-inspired tracker is kind of amazing and he's pretty friendly.
by Madrayken
Sat Dec 12, 2020 6:47 am
Forum: Support and Development
Topic: Bytebeat... again
Replies: 6
Views: 3200

Re: Bytebeat... again

Ha! I kind of guessed what they might be and ‘intuited’ the top half. :-) FWIW, I’m looking into Bytebeat primarily because I’m trying to replicate what Eugene Jarvis was doing with the sound chip in Defender etc. I *could* use the SFXR library (as I have for the current project I’m working on - and...
by Madrayken
Fri Dec 11, 2020 4:14 pm
Forum: Support and Development
Topic: Bytebeat... again
Replies: 6
Views: 3200

Re: Bytebeat... again

Good God, Zorg. I was expecting a 'prod' in the right direction, not a comprehensive suggestion of a solution and commented code! Thanks so much! This is awesome.
by Madrayken
Fri Dec 11, 2020 7:09 am
Forum: Support and Development
Topic: Looking for someone who can write a shader [with compensation]
Replies: 2
Views: 2954

Re: Looking for someone who can write a shader [with compensation]

Not signing up for this right now, but thought it might be interesting to discuss what would need to be done. So, looking at the shader you linked to, it looks like it’s doing a simple ‘shear’ based on two factors: - The ‘V’ element of the texture’s UV position being used along with ‘time’ to shear ...