Search found 42 matches

by giann
Sun Jan 04, 2015 12:52 pm
Forum: Libraries and Tools
Topic: Dynamic lighting in LÖVE
Replies: 27
Views: 25574

Re: Dynamic lighting in LÖVE

Sprite DLight and Light vs Shadow in action:
beneath.png
beneath.png (167.55 KiB) Viewed 6941 times
Thanks to you both for your awesome work !!
by giann
Sun Jan 04, 2015 8:00 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 120867

Re: Löve "Light vs. Shadow" Engine v2

Is it possible to apply the light/shine map to the drawn objects, so that tiles hidden behind other tiles (casting a shadow on them) are actually hidden (but objects the light shines on aren't)? I am using the engine together with STI if that is relevant. To clarify, I marked the areas that I don't...
by giann
Wed Dec 31, 2014 3:25 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 120867

Re: Löve "Light vs. Shadow" Engine v2

I think I did it !
yes.png
yes.png (111.33 KiB) Viewed 7232 times
I pass to the shadow shader an image with only the non-floor normals. I apply the shadow attenuation over normals only if not on a non-floor normal. I can do a pull request if you want ;)
by giann
Wed Dec 31, 2014 6:34 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 120867

Re: Löve "Light vs. Shadow" Engine v2

Alright. Maybe you could include that behaviour with a setting to turn it on or off. And preserve the optimization for those who do not need normals to behave like that ;)
by giann
Tue Dec 30, 2014 3:42 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 120867

Re: Löve "Light vs. Shadow" Engine v2

Is it possible to have shadows cast over bodies that do not cast shadows ? I would like to use the normal map effect on the floor tiles but when I add bodies that do not cast shadows, the character's shadow does not cast over them: Without floor bodies: withoutnormalfloor.png With floor bodies and n...
by giann
Mon Dec 22, 2014 7:17 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 120867

Re: Löve "Light vs. Shadow" Engine v2

Yes, it's your fork that prompted me to start this project. Thanks man ! ;)
by giann
Mon Dec 22, 2014 12:44 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 120867

Re: Löve "Light vs. Shadow" Engine v2

Light directions are still messed up :( I also get an issue when two rectangle bodies are next to each other. Light should not be able to pass between them but I still get this: Before: before.png Now: (don't mind the completely black rectangles, they are out of the player's sight and thus, not draw...
by giann
Sun Dec 21, 2014 7:48 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 120867

Re: Löve "Light vs. Shadow" Engine v2

Shadow blur was set by default. Do I have to set it manually now ? I set bloom like this: lightWorld.post_shader:addEffect('bloom', {2.0}) Also :setDirection on light is messed up (or it doesn't represent the same thing as before). I'll do some benchmarking and get back to you for the optimization p...
by giann
Sun Dec 21, 2014 1:52 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 120867

Re: Löve "Light vs. Shadow" Engine v2

Do you think there's room for improvements in terms of performances ? My FPS drops really quickly the more I add bodies and lights. Edit: Another weird issue is that FPS seems to drops relative to the screen size regardless of the number of lights/bodies. 800x450: 50fps 1280x720: 20fps with the sam...
by giann
Fri Dec 19, 2014 2:18 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 120867

Re: Löve "Light vs. Shadow" Engine v2

Sounds like a canvas not being cleared.