Search found 239 matches
- Mon Dec 25, 2023 12:25 pm
- Forum: General
- Topic: [Just for fun] Roast my code.
- Replies: 14
- Views: 251929
Re: [Just for fun] Roast my code.
You re-use the "tmp" variable multiple times for completely different things. tmp = load(file) -> fileContent = load(fileName) function getnewlines(array, offset) tmp = {} tmp[1] = 0 tmp[2] = offset -> local i = 0 local newlinesCount = 0 tmp = love.window.showMessageBox("Warning"...
- Mon Dec 11, 2023 12:10 am
- Forum: General
- Topic: Transfer one buffered image to another.
- Replies: 5
- Views: 12658
Re: Transfer one buffered image to another.
I only quickly scrolled through your code, it seems you call newImage multiple times per frame. That is slow.
- Fri Dec 08, 2023 2:14 am
- Forum: Libraries and Tools
- Topic: Love2D builder
- Replies: 68
- Views: 220402
Re: Love2D builder
I just noticed that the builder now creates an installer, instead of an .exe that can be played directly.I
I would like an option to use the old way, just the .exe file.
I would like an option to use the old way, just the .exe file.
- Sun Dec 03, 2023 5:25 pm
- Forum: General
- Topic: LÖVE 11.5 released!
- Replies: 19
- Views: 180215
Re: LÖVE 11.5 released!
What is that? A separate tool? Or will Love2d display some selection menu instead of the "no game" screen?Added "LÖVE Loader" launcher on Android for easier loading of .love files.
- Sun Dec 03, 2023 5:21 pm
- Forum: Games and Creations
- Topic: Simple LÖVE games
- Replies: 12
- Views: 67450
Re: Simple LÖVE games
Welcome
looks good from the videos
Before Love2d you used Pygame? Looking forward to more original games.
looks good from the videos
Before Love2d you used Pygame? Looking forward to more original games.
- Sat Dec 02, 2023 4:48 am
- Forum: Support and Development
- Topic: Love 2D 11.4 crashes after exactly 2234 frames
- Replies: 6
- Views: 11922
Re: Love 2D 11.4 crashes after exactly 2234 frames
I am at frame 8000+ and everything seems normal so far.
This is with love 11.4 on Linux Mint.
This is with love 11.4 on Linux Mint.
- Sat Dec 02, 2023 4:42 am
- Forum: General
- Topic: What are your programming stories?
- Replies: 5
- Views: 19728
Re: What are your programming stories?
Long time ago I made a tool for an online RTS game. It could be run while watching a replay: It collected some data and afterwards it created some graphics and statistics. (For example a heatmap where units were destroyed, how players had spent their resources, build orders) Eventually, I made a bot...
- Sat Dec 02, 2023 3:59 am
- Forum: General
- Topic: Collision not being registered
- Replies: 10
- Views: 28720
Re: Collision not being registered
(disclaimer: I never used windfields, only love.physics, but as I understand windfields is just a wrapper to simplify some things) I agree with letting Box2D handle as much of the movement as possible. If love.physics is only used for collision detection then you waste its biggest advantage and it c...
- Thu Nov 30, 2023 9:11 pm
- Forum: General
- Topic: Collision not being registered
- Replies: 10
- Views: 28720
Re: Collision not being registered
Just some random thoughts...as first step try to figure out what exactly goes wrong. Is it the collision detection? Or deleting the bullet? As I said before, low speeds increase the probability of the issue. Maybe because with low speeds more bullets are alive at the same time? That might point to s...
- Sat Sep 30, 2023 5:37 pm
- Forum: Games and Creations
- Topic: Very simple falling sand simulation
- Replies: 9
- Views: 12732
Re: Very simple falling sand simulation
Nice project.
Small problem, the window does not fully fit on my laptop's screen.
Small problem, the window does not fully fit on my laptop's screen.