Search found 384 matches

by Santos
Fri Jan 27, 2017 4:45 am
Forum: General
Topic: How to promote LOVE game?
Replies: 6
Views: 4593

Re: How to promote LOVE game?

The tutorials section of the TIGSource forums could be used for promoting a tutorial.
by Santos
Fri Dec 30, 2016 5:32 pm
Forum: General
Topic: Famous Love2d games?
Replies: 19
Views: 41699

Re: Famous Love2d games?

See josefnpat's list of notable LÖVE games.
by Santos
Tue Nov 15, 2016 8:19 am
Forum: General
Topic: Simple game tutorials
Replies: 18
Views: 30218

Re: Simple game tutorials

Awesome! I've pushed some changes related to getting the HTML output to look right (it's not perfect still, my HTML generation code is bad!) on this branch: https://github.com/simplegametutorials/simplegametutorials/tree/pr/6 You can generate the HTML by running "_html.bat" and open the HT...
by Santos
Sat Nov 12, 2016 11:36 am
Forum: General
Topic: Why do you use LÖVE?
Replies: 6
Views: 3965

Why do you use LÖVE?

Why do you use LÖVE? Why do you not use something "lower-level", which gives you more control? Why do you not use something "higher-level", which allows you to do more in less time? If you have made a commercial or otherwise largeish-scale game with LÖVE, would you still choose t...
by Santos
Sat Nov 12, 2016 11:29 am
Forum: General
Topic: Rethinking the documentation
Replies: 14
Views: 6960

Re: Rethinking the documentation

slime mentioned out-of-date documentation, which made me think: if you're making documentation for LOVE, consider mentioning the current LOVE version at the time the documentation was last updated or reviewed. It may still become out-of-date, but at least the reader can tell sooner.
by Santos
Sat Nov 12, 2016 9:23 am
Forum: General
Topic: blogs.love2d.org - The Official LÖVE Blogs!
Replies: 94
Views: 555481

Re: blogs.love2d.org - The Official LÖVE Blogs!

Nice Reddit styling! :)
by Santos
Wed Nov 02, 2016 1:24 am
Forum: General
Topic: Rethinking the documentation
Replies: 14
Views: 6960

Rethinking the documentation

Dumb ideas ahead! (Backstory: I think a manual for LOVE should exist. I reference it a few times here.) If you want, take a look at the wiki and ask: - What is there? - Is it useful? - If it is useful, or could be useful, how could it better achieve its goals? Here's my take on it: The front page of...
by Santos
Tue Nov 01, 2016 6:40 pm
Forum: General
Topic: Has anyone made a library which allows you to run older LÖVE games on newer versions?
Replies: 5
Views: 2375

Has anyone made a library which allows you to run older LÖVE games on newer versions?

Has anyone written a library that you can require which simulates older LÖVE function calls/objects with the current API?

Has anyone tried to and found it to be impossible?
by Santos
Tue Nov 01, 2016 6:26 am
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 46601

Re: LÖVE 0.10.2 released

Spooky ghosts of dead bugs! :o Congrats slime and bartbes! If anyone else thought "why would you need love.event.quit("restart") instead of calling love.load() or whatever?", I certainly don't have the definitive answer, but what I came up with was: A quick way to reset a game wh...
by Santos
Sat Oct 29, 2016 10:15 am
Forum: General
Topic: If you're learning game programming check out Handmade Hero
Replies: 0
Views: 2199

If you're learning game programming check out Handmade Hero

Hi everyone, If you're learning game programming, I recommend checking out Handmade Hero . It might not be your thing, but it's worth knowing that it exists. To quote from the home page... Handmade Hero is an ongoing project to create a complete, professional-quality game accompanied by videos that ...