Search found 170 matches

by Qcode
Sun Apr 22, 2012 2:25 am
Forum: Support and Development
Topic: [DO NOT ANSWER, FOR I AM AN IDIOT]
Replies: 4
Views: 3440

Re: [DO NOT ANSWER, FOR I AM AN IDIOT]

I thought in Ludum dare you're supposed to work on your own.
by Qcode
Sat Apr 21, 2012 2:56 am
Forum: Games and Creations
Topic: Mouse Game
Replies: 10
Views: 4564

Re: Mouse Game

Do you think you could add a little timer when you die just so you could see where? It could be helpful for the next time you run the level. Still great game!
by Qcode
Thu Apr 19, 2012 12:02 am
Forum: Support and Development
Topic: File association on OS X broken for 0.8.0...
Replies: 5
Views: 1035

Re: File association on OS X broken for 0.8.0...

Have you tried selecting get info and selecting the open all files checkbox?
by Qcode
Tue Apr 17, 2012 4:17 am
Forum: General
Topic: Attach an image to a body???
Replies: 3
Views: 5107

Re: Attach an image to a body???

Well generally you would add a separate image to whatever body you making. So if you were to have the guy as a table like this. function love.load() guy = { x = 0, y = 0, i = love.graphics.newImage("person.png") end end All that does is attach an image into your guy table. (I simply use i ...
by Qcode
Mon Apr 16, 2012 1:51 am
Forum: Support and Development
Topic: How can I make my character jump?
Replies: 29
Views: 12495

Re: How can I make my character jump?

I can't really help you understand but I can add something to puzzlem00n's code to stop that bug. All I do is make a variable like "inAir" and add it to the player table. function love.load() player = { x = 280, y = 380, ySpeed = 0, -- the Speed we'll add to the Y movement gravSecond = 1.5...
by Qcode
Sat Apr 07, 2012 12:45 am
Forum: Support and Development
Topic: Broken collision.
Replies: 8
Views: 2544

Re: Broken collision.

Thanks so much :awesome: I can get back to properly making my game now! So all I have to do now is make more ground tables
by Qcode
Fri Apr 06, 2012 11:55 pm
Forum: Support and Development
Topic: Broken collision.
Replies: 8
Views: 2544

Re: Broken collision.

(Thanks for being so patient with me, I really suck at this.) So I have in love.update this stopping() bigcollision() if Bighead.inAir then Bighead.ySpeed = Bighead.ySpeed + (falloff * dt) end Bighead.y = Bighead.y + (Bighead.ySpeed * dt) in my other functions i have these function stopping() if Big...
by Qcode
Fri Apr 06, 2012 11:07 pm
Forum: Support and Development
Topic: Broken collision.
Replies: 8
Views: 2544

Re: Broken collision.

Sorry for asking for so much help but then should the ySpeed look like this? Because right now I'm getting an infinite fall if Bighead.y > grounds[i].top and Bighead.y < grounds[i].bottom - 30 and Bighead.ySpeed > 0 then Bighead.ySpeed = math.min(0, Bighead.ySpeed) This is the new stuff I think is a...
by Qcode
Fri Apr 06, 2012 10:06 pm
Forum: Support and Development
Topic: Broken collision.
Replies: 8
Views: 2544

Re: Broken collision.

Your gravity system is most peculiar. Why not have a .xSpeed and .ySpeed instead (or dx and dy)? That way you can differentiate between side collisions and top bottom collisions... Anyway your problem lies in the bigcollision part. Elseif only triggers one option no matter what. So it's hitting the...
by Qcode
Fri Apr 06, 2012 7:48 pm
Forum: Support and Development
Topic: Broken collision.
Replies: 8
Views: 2544

Broken collision.

Hi guys I've been trying to make my own collision detection for a game I'm making. Unfortunately whenever the guy jumps he falls right through and none of it works. Here is the important stuff of my broken code. I'll also post the broken .love function love.load() grounds = {} grounds1 = { right = 5...