Search found 40 matches

by Gnx
Wed Apr 28, 2010 7:43 pm
Forum: Games and Creations
Topic: Ghost Hotel, a platformer [build 0519]
Replies: 7
Views: 3978

Ghost Hotel, a platformer [build 0519]

http://users.metropolia.fi/~m0601309/gh_prev_0519.jpg UPDATE 0519: *graphics for level 3 * "c" will show credits *small fixes *does not appear to run on linux well/if at all UPDATE 0516: *another small update, more proper screens, highlights for objects etc. * "p" will now pause...
by Gnx
Sun Mar 28, 2010 3:42 pm
Forum: Games and Creations
Topic: Stränge Löve
Replies: 10
Views: 5736

Re: Stränge Löve

So if I had a ball and a cross there that went "BEEEEEP" everytime you press a key, then it'd be great?;)
by Gnx
Thu Mar 25, 2010 8:58 pm
Forum: Games and Creations
Topic: Stränge Löve
Replies: 10
Views: 5736

Re: Stränge Löve

Yeap, thats the "win" for now :D I like the expression "blue screen of win", so maybe I'll have that as the starting point of the next episode (which you'll now know not to play). Btw. is there some actually good setup for being able to move immovable objects? eg. have platforms ...
by Gnx
Thu Mar 25, 2010 12:59 pm
Forum: Libraries and Tools
Topic: PÄSSION: object-oriented LÖVE
Replies: 90
Views: 50307

Re: PÄSSION: object-oriented LÖVE

I've got process explorer running on my machine, and I tested again and as soon as the "player" touches the ground the cpu-usage shoots up to 99%. Also I can visually observe a slowdown in framerate when this has gone along for some time. Doesn't crash, but the cpu usage stays 85%-99% as l...
by Gnx
Thu Mar 25, 2010 1:52 am
Forum: Libraries and Tools
Topic: PÄSSION: object-oriented LÖVE
Replies: 90
Views: 50307

Re: PÄSSION: object-oriented LÖVE

I just wanted to say I find this project most intriguing. It's kind of my style of coding, coming from web stuff :) One thing though, the platformer physics demo is extremely cpu intensive on my machine (an old +3000 AMD warhorse), the other demos/love games don't seem to do this. So I was wondering...
by Gnx
Thu Mar 25, 2010 1:14 am
Forum: Games and Creations
Topic: Stränge Löve
Replies: 10
Views: 5736

Stränge Löve

...reaching for his sword he prepared to valiantly face his foes once again on the plains of Fantastrya. Guided by the noises of the battle he marched towards the edge of the forest that had been his home for these last days. Saying goodbye to his trusted squirrel companion, he parted ways with the ...
by Gnx
Sun Nov 09, 2008 9:29 pm
Forum: Support and Development
Topic: Structure tutorial?
Replies: 1
Views: 2906

Structure tutorial?

One thing that would be very handy for a newcomer like me (= not new to programming, but new to game progamming ), would be a little concept level tutorial on where and how to do things like levels, powerups and for example story screens etc. also when to put things in the same file and when to use ...
by Gnx
Sun Nov 09, 2008 9:23 pm
Forum: Support and Development
Topic: Scaling/animating shapes?
Replies: 6
Views: 2654

Re: Scaling/animating shapes?

Speed thinking results in bad expression ;)

Anyway I was thinking of hacking this by repeatedly destroying the shape attached to the body and attaching a new incrementally larger shape to the body (until reaching the desired size).
by Gnx
Sun Nov 09, 2008 6:31 pm
Forum: Support and Development
Topic: Scaling/animating shapes?
Replies: 6
Views: 2654

Re: Scaling/animating shapes?

Meh :x

Though I guess the overhead wouldn't be terrible if I for looped shape destroys and attachs by unit?
by Gnx
Sun Nov 09, 2008 6:43 am
Forum: Support and Development
Topic: Scaling/animating shapes?
Replies: 6
Views: 2654

Scaling/animating shapes?

It didn't instantly nor after some docs reading occur to me whether you can actually scale/transform shapes on the fly. For somehow after playing around a while with Löve my mind told me "Look Gnx you need to make monster, monster that when you shoot only executes more setMass() functions and i...