Search found 510 matches
- Fri Jan 26, 2024 1:22 pm
- Forum: Support and Development
- Topic: Hardon collider Problem coming in dectectings collision properly
- Replies: 6
- Views: 1720
Re: Hardon collider Problem coming in dectectings collision properly
Sorry to bear bad news, but HC is pretty outdated. You can search forum for mentions, I also mention there using older version that was less buggy.
- Mon Jan 22, 2024 9:30 pm
- Forum: Support and Development
- Topic: How to get the pointer to a file ?
- Replies: 2
- Views: 1019
Re: How to get the pointer to a file ?
Is it self explanatory, though?
is your variable that you can use with functions like open or close...
https://love2d.org/wiki/File
And if by pointer you mean position, then:
https://love2d.org/wiki/(File):seek
Code: Select all
file
https://love2d.org/wiki/File
And if by pointer you mean position, then:
https://love2d.org/wiki/(File):seek
- Sun Jan 21, 2024 4:00 pm
- Forum: Support and Development
- Topic: Isometric Pathfinding Bugs
- Replies: 3
- Views: 970
Re: Isometric Pathfinding Bugs
Just a random pointer - do you provide map rows as subtables?
e.g.:
This will not work (or rather would be just one straight row of 20 columns):
e.g.:
Code: Select all
local map = {
{0,1,0,1,0},
{0,1,0,1,0},
{0,1,1,1,0},
{0,0,0,0,0},
}
Code: Select all
local map = {
0,1,0,1,0,
0,1,0,1,0,
0,1,1,1,0,
0,0,0,0,0,
}
- Fri Jan 19, 2024 11:34 pm
- Forum: Support and Development
- Topic: remove file
- Replies: 5
- Views: 6066
Re: remove file
It does, yes.
- Tue Jan 16, 2024 10:53 pm
- Forum: Support and Development
- Topic: remove file
- Replies: 5
- Views: 6066
Re: remove file
I made a file and want to remove it in löve2d. when I use the love.filesystem.remove("wow.lua") it doesn't delete the file Check that you are referring to the same path as the filesystem module is: This module provides access to files in specific places: The root folder of the .love archi...
- Mon Jan 08, 2024 11:45 am
- Forum: Libraries and Tools
- Topic: [LIBRARY] srt.lua A simple srt caption parser
- Replies: 8
- Views: 80828
Re: [LIBRARY] srt.lua A simple srt caption parser
Nice. Are you developing a video player?
- Thu Jan 04, 2024 12:06 pm
- Forum: General
- Topic: Audio Source GC
- Replies: 10
- Views: 111876
Re: Audio Source GC
I only ever create the audio source once, on load, and I reference the table that contains those sounds. I can iterate thousands of sounds on every frame with basically no performance hit at all. This is indeed good to know. No performance hits and you tested it on multiple systems? If I understand...
- Wed Jan 03, 2024 1:30 pm
- Forum: Support and Development
- Topic: How to path around blocked tiles with jumper?
- Replies: 12
- Views: 84650
- Wed Jan 03, 2024 1:29 pm
- Forum: Support and Development
- Topic: How to path around blocked tiles with jumper?
- Replies: 12
- Views: 84650
Re: How to path around blocked tiles with jumper?
Check this: https://github.com/Yonaba/Jumper/tree/master/jumper/search and maybe update your code to this version. I tried using that version of Jumper and it causes my games to crash. I was using 1.8.1, but that misses Theta*. Crashing is probably due to a larger map. I tested 1.8.1 and it worked ...
- Wed Jan 03, 2024 9:54 am
- Forum: Support and Development
- Topic: How to path around blocked tiles with jumper?
- Replies: 12
- Views: 84650
Re: How to path around blocked tiles with jumper?
Check this:
https://github.com/Yonaba/Jumper/tree/m ... per/search
and maybe update your code to this version.
https://github.com/Yonaba/Jumper/tree/m ... per/search
and maybe update your code to this version.