Search found 105 matches
- Tue Sep 04, 2012 9:56 pm
- Forum: Games and Creations
- Topic: Evolwar [LD24]
- Replies: 12
- Views: 8593
Re: Evolwar [LD24]
Theres a problem in Terrain generation that leads to endless games sometimes though ... I havent peeked into the source yet but this shouldn`t be too hard to fix The terrain is just based on basic math.random stuff, which is stupid and leads to problems. No easy fix, but this is on top of the list ...
- Thu Aug 30, 2012 4:04 pm
- Forum: Games and Creations
- Topic: Evolwar [LD24]
- Replies: 12
- Views: 8593
Re: Evolwar [LD24]
Yeah, the 'can't cancel your first move' problem is fixed(was the first thing I did after the compo ended). You are right, I should use pathfinding for the arrows instead of the 'draw path'-stuff, which makes moving around right now unnecessary complicated. Great idea!
- Thu Aug 30, 2012 2:28 pm
- Forum: Games and Creations
- Topic: Evolwar [LD24]
- Replies: 12
- Views: 8593
Re: Evolwar [LD24]
Thanks for the feedback everyone! I hear a lot about the controls being awkward, but could you be more specific? Mouse controls might solve that. So in the latest version I tried to implement mouse support. It isn't perfect yet, but I think that it makes the game a lot more accessible. What do you t...
- Wed Aug 29, 2012 8:31 am
- Forum: Games and Creations
- Topic: Evolwar [LD24]
- Replies: 12
- Views: 8593
Evolwar [LD24]
Participated in the lududm dare game jam last weekend. The theme was evolution and I came up with this little round based game. Saw some great games made with löve and I am curious what the löve community thinks. https://dl.dropbox.com/u/10283425/evolwar.png 4PeuV8fpH5Y Controls : Arrow Keys: move t...
- Sat Jul 14, 2012 7:44 pm
- Forum: Games and Creations
- Topic: Mario Kart thing (Tero Kart)
- Replies: 40
- Views: 22912
Re: Mario Kart thing
wow this is great. the current .love seems to be broken? (module 'TESound' not found...)
- Mon May 14, 2012 8:50 pm
- Forum: Games and Creations
- Topic: Beardlike
- Replies: 11
- Views: 7070
Re: Beardlike
Nothing. But the my interface functions for the module only allow strings as input and then use string.byte to convert to the ascii value. So in order to specify the 'club' glyph from outside the module you will need to use string.char.
- Mon May 14, 2012 6:51 pm
- Forum: Games and Creations
- Topic: Beardlike
- Replies: 11
- Views: 7070
Re: Beardlike
Avoid love fonts - way too slow for this and the unicode stuff gives me headaches. I load images from codepage 437 imagefonts(= "tilesets"). The images of the different characters are stored in a table with the corresponding ascii value as the key, string.char() and string.byte() do the re...
- Mon May 14, 2012 4:28 pm
- Forum: Games and Creations
- Topic: Beardlike
- Replies: 11
- Views: 7070
Beardlike
A game about beards I have been working on for some time. https://dl.dropbox.com/u/10283425/beardlike2.PNG features : * ASCII graphics, all on a 800x600 pixel screen * procedural/randomnly generated dungeons * lighting system/fov * basic melee combat * droney music thanks to rukano * menu system, he...
- Thu Apr 26, 2012 9:55 pm
- Forum: Games and Creations
- Topic: NaMa Tek [LD23]
- Replies: 7
- Views: 5579
Re: NaMa Tek [LD23]
Great stuff! We need more games with this emergent-logic patchers.
- Mon Apr 23, 2012 8:12 pm
- Forum: Games and Creations
- Topic: Tiny Oblique World [LD23]
- Replies: 4
- Views: 2254
Re: Tiny Oblique World [LD23]
I added the slightly easier jam version.josefnpat wrote:In agree this game is really hard.