Search found 3071 matches
- Wed Nov 23, 2011 9:55 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135510
Re: Snayke [2.2]
If a non-universal unreliable 0.8 version appear I would prefer work in 0.72 because I think reliability that my program work anywhere is more important that work with Love state-of-art gfx power. Just my two cents guys. It's up to the game developer (me, in this case) to choose what features to us...
- Wed Nov 23, 2011 9:19 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135510
Re: Snayke [2.2]
Well, I'm sorry to read that you both say, that's bad. Going for that way will ruin it the good thing of Love that is be like universal in all 3 major OS's whatever the machine. Going that way make Love so less useful and if is trying to do super-gfx stuff better starting pure coding languages like...
- Wed Nov 23, 2011 8:07 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135510
Re: Snayke [2.2]
http://feedback.wildfiregames.com/repor ... fer_object
Framebuffer support is very dependent on drivers. It's most likely a driver issue unless your video card was made > 10 years ago.
Framebuffer support is very dependent on drivers. It's most likely a driver issue unless your video card was made > 10 years ago.
- Wed Nov 23, 2011 5:42 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135510
Re: Snayke [2.2]
Quoted in case you edit! <.< >.>bartbes wrote:DirectX, thankfully, has nothing to do with love. Ever. EVER.
even though you can edit this post too
- Wed Nov 23, 2011 5:37 pm
- Forum: Support and Development
- Topic: Love2D and LuaXML
- Replies: 14
- Views: 8886
Re: Love2D and LuaXML
As others have mentioned, you should probably use a pure Lua solution if you really want XML parsing. http://lua-users.org/wiki/LuaXml
Also, Lua is not an acronym. It's Lua, not LUA.
I used JAVASCRIPT and PYTHON the other day, but I like the LUA language more.
Also, Lua is not an acronym. It's Lua, not LUA.
I used JAVASCRIPT and PYTHON the other day, but I like the LUA language more.
- Wed Nov 23, 2011 5:03 pm
- Forum: Support and Development
- Topic: Love2D and LuaXML
- Replies: 14
- Views: 8886
Re: Love2D and LuaXML
Personally I find
much, much easier to read than an XML file.
Code: Select all
{
name = "bolt",
type = "Energy",
damage = 50,
speed = 800,
drain = 8,
timeout = 1,
mass = 0.1,
cooldown = 0.2,
ammo = false,
autoaim = false,
color = {64, 192, 255},
}
- Wed Nov 23, 2011 4:09 pm
- Forum: Support and Development
- Topic: Love2D and LuaXML
- Replies: 14
- Views: 8886
Re: Love2D and LuaXML
Why not use pure Lua files which just have a table inside them, and then loadstring or love.filesystem.load that?
- Wed Nov 23, 2011 2:17 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135510
Re: Snayke [2.2]
Free and open source, not that the source is particularly interesting or pretty.
- Wed Nov 23, 2011 1:44 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135510
Re: Snayke [2.2]
What kind of computer/video card do you have coffee? Very few these days don't support framebuffers/canvases at all.
- Wed Nov 23, 2011 3:24 am
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135510
Re: Snayke [2.2]
What sort of effects?