Search found 3071 matches

by slime
Wed Nov 23, 2011 9:55 pm
Forum: Games and Creations
Topic: Snayke - Out now! Version 1.1, soundtrack available
Replies: 196
Views: 135510

Re: Snayke [2.2]

If a non-universal unreliable 0.8 version appear I would prefer work in 0.72 because I think reliability that my program work anywhere is more important that work with Love state-of-art gfx power. Just my two cents guys. It's up to the game developer (me, in this case) to choose what features to us...
by slime
Wed Nov 23, 2011 9:19 pm
Forum: Games and Creations
Topic: Snayke - Out now! Version 1.1, soundtrack available
Replies: 196
Views: 135510

Re: Snayke [2.2]

Well, I'm sorry to read that you both say, that's bad. Going for that way will ruin it the good thing of Love that is be like universal in all 3 major OS's whatever the machine. Going that way make Love so less useful and if is trying to do super-gfx stuff better starting pure coding languages like...
by slime
Wed Nov 23, 2011 8:07 pm
Forum: Games and Creations
Topic: Snayke - Out now! Version 1.1, soundtrack available
Replies: 196
Views: 135510

Re: Snayke [2.2]

http://feedback.wildfiregames.com/repor ... fer_object

Framebuffer support is very dependent on drivers. It's most likely a driver issue unless your video card was made > 10 years ago.
by slime
Wed Nov 23, 2011 5:42 pm
Forum: Games and Creations
Topic: Snayke - Out now! Version 1.1, soundtrack available
Replies: 196
Views: 135510

Re: Snayke [2.2]

bartbes wrote:DirectX, thankfully, has nothing to do with love. Ever. EVER.
Quoted in case you edit! <.< >.>

even though you can edit this post too
by slime
Wed Nov 23, 2011 5:37 pm
Forum: Support and Development
Topic: Love2D and LuaXML
Replies: 14
Views: 8886

Re: Love2D and LuaXML

As others have mentioned, you should probably use a pure Lua solution if you really want XML parsing. http://lua-users.org/wiki/LuaXml

Also, Lua is not an acronym. It's Lua, not LUA.
I used JAVASCRIPT and PYTHON the other day, but I like the LUA language more. ;)
by slime
Wed Nov 23, 2011 5:03 pm
Forum: Support and Development
Topic: Love2D and LuaXML
Replies: 14
Views: 8886

Re: Love2D and LuaXML

Personally I find

Code: Select all

{
	name = "bolt",
	type = "Energy",
	damage = 50,
	speed = 800,
	drain = 8,
	timeout = 1,
	mass = 0.1,
	cooldown = 0.2,
	ammo = false,
	autoaim = false,
	color = {64, 192, 255},
}
much, much easier to read than an XML file.
by slime
Wed Nov 23, 2011 4:09 pm
Forum: Support and Development
Topic: Love2D and LuaXML
Replies: 14
Views: 8886

Re: Love2D and LuaXML

Why not use pure Lua files which just have a table inside them, and then loadstring or love.filesystem.load that?
by slime
Wed Nov 23, 2011 2:17 pm
Forum: Games and Creations
Topic: Snayke - Out now! Version 1.1, soundtrack available
Replies: 196
Views: 135510

Re: Snayke [2.2]

Free and open source, not that the source is particularly interesting or pretty. :P
by slime
Wed Nov 23, 2011 1:44 pm
Forum: Games and Creations
Topic: Snayke - Out now! Version 1.1, soundtrack available
Replies: 196
Views: 135510

Re: Snayke [2.2]

What kind of computer/video card do you have coffee? Very few these days don't support framebuffers/canvases at all.
by slime
Wed Nov 23, 2011 3:24 am
Forum: Games and Creations
Topic: Snayke - Out now! Version 1.1, soundtrack available
Replies: 196
Views: 135510

Re: Snayke [2.2]

What sort of effects?