Search found 206 matches
- Wed Sep 25, 2013 6:47 am
- Forum: Support and Development
- Topic: Why does nothing work? Mouse should draw when clicked.
- Replies: 5
- Views: 2403
Re: Why does nothing work? Mouse should draw when clicked.
I think LÖVE 0.8.0 has some issues with properly allocating the texture units for the GLSL uniforms and it looks like you actually ran into this. I do not know a workaround for it. 0.9.0 had some changes in that area and should work better. This satisfies me because it doesn't put the blame on me :D
- Wed Sep 25, 2013 6:44 am
- Forum: Libraries and Tools
- Topic: Perfect Image Transformation
- Replies: 27
- Views: 11941
Re: Perfect Image Transformation
Crashes for me. Using Linux Mint. Never seen this one before: Error: [string "graphics.lua"]:1365: Cannot compile shader: 0:7(1): error: syntax error, unexpected EXTENSION, expecting $end stack traceback: [C]: in function 'newPixelEffect' [string "graphics.lua"]:1365: in functio...
- Wed Sep 25, 2013 6:36 am
- Forum: Libraries and Tools
- Topic: Perfect Image Transformation
- Replies: 27
- Views: 11941
Re: Perfect Image Transformation
Reading other posts you made, I conclude that my assumption is correct, despite the fact you failed to answer. I also conclude that you don't understand anything I'm doing, and I advise you to leave me and my untouchable algorithms alone. From this point on, I will no longer communicate with you.
- Wed Sep 25, 2013 6:05 am
- Forum: Libraries and Tools
- Topic: Monocle: Monaco-style line of sight engine
- Replies: 33
- Views: 18208
Re: Monocle: Monaco-style line of sight engine
What do you think is causing it?Gravy wrote:I sort of understand what's causing the glitch
- Wed Sep 25, 2013 6:02 am
- Forum: General
- Topic: best syntax when using löve for sublime text 2???
- Replies: 5
- Views: 3376
Re: best syntax when using löve for sublime text 2???
I prefer LAU.
- Wed Sep 25, 2013 6:00 am
- Forum: Support and Development
- Topic: Why does nothing work? Mouse should draw when clicked.
- Replies: 5
- Views: 2403
Re: Why does nothing work? Mouse should draw when clicked.
This was just gonna be a small and fun sand/substance project :c Try tracing the problem down with first off not using shaders. Those are tough sons of a bitches and pretty complex things, and if something goes wrong you wouldn't know what went wrong, because everything just seem to be right. Just l...
- Wed Sep 25, 2013 5:37 am
- Forum: Libraries and Tools
- Topic: Perfect Image Transformation
- Replies: 27
- Views: 11941
Re: Perfect Image Transformation
I dunno, when fragments are generated, graphics card computes in hardware floating point texture coordinates, so you'd just have to directly sample the texture with them. Given that sampling function performs texture interpolation (TUN-DUN-DUUUN), you would normally have antialiased image sampled. ...
- Tue Sep 24, 2013 11:51 pm
- Forum: Libraries and Tools
- Topic: Perfect Image Transformation
- Replies: 27
- Views: 11941
Re: Perfect Image Transformation
Would you kindly post the error?
- Tue Sep 24, 2013 11:39 pm
- Forum: Support and Development
- Topic: Why does nothing work? Mouse should draw when clicked.
- Replies: 5
- Views: 2403
Why does nothing work? Mouse should draw when clicked.
Doesn't show what it should, doesn't draw on the canvas, doesn't run at all. Clicking the mouse should draw on the screen, why does nothing happen?
Re: 4d
Quaternions are the shiz.