Search found 90 matches
- Thu Apr 04, 2013 11:10 am
- Forum: Games and Creations
- Topic: Mr. Rescue - Beta, looking for feedback!
- Replies: 16
- Views: 8041
Re: Mr. Rescue - Beta, looking for testers!
Pretty slick, but I found picking up people to be fiddley, and throwing them out windows even more so - maybe make your man throw em a bit higher so you dont have to time a jump? Also, "press any key" only let me press enter :P EDIT: The heat bar isn't very noticable - unlike the bright bl...
- Sat Mar 23, 2013 9:42 pm
- Forum: General
- Topic: itch.io - indie game hosting!
- Replies: 23
- Views: 14766
Re: itch.io - indie game hosting!
I assume this would only work well for DRM-free games (which I guess applies to most Indie games), somewhat like Humble Indie Bundle does? I can imagine it would get horribly complicated to try putting support for DRM in. Also, something's wack with your facebook button thing next to the G+ on Chrom...
- Fri Mar 22, 2013 8:36 pm
- Forum: General
- Topic: What is your opinion about the next formulas?
- Replies: 2
- Views: 1849
Re: What is your opinion about the next formulas?
I doubt many people here would have much experience in the maths behind hard-core rpgs - the best sources would be to look up the mechanics behind popular ones that work well. After that, you have to test the game with real players, and tweak the settings to the levels that work the best. The 1.6 fa...
- Fri Mar 22, 2013 8:30 pm
- Forum: Support and Development
- Topic: Burst Particles?
- Replies: 8
- Views: 7077
Re: Burst Particles?
I may be misunderstanding this, but why can't you just set up your system, set an alarm for 1 frame, and set the emission rate to 0 after that?
- Sat Mar 16, 2013 7:22 pm
- Forum: General
- Topic: New guy, performance question
- Replies: 33
- Views: 18261
Re: New guy, performance question
Shockwave-like distortionsspectralcanine wrote:Just out of curiosity, why would you need to map texture coordinates to triangles in a 2D game?
Smooth arbitrarily-curved textured things (eg traintracks from birds-eye-view)
Faux-3D perspective
...among many others
- Sat Mar 16, 2013 11:44 am
- Forum: General
- Topic: New guy, performance question
- Replies: 33
- Views: 18261
Re: New guy, performance question
I've found GameMaker has some features that aren't in Löve yet - eg advanced drawing functions such as mapping textures to triangles - and sometimes you look for a function that should exist but doesnt yet. (the lack of texture mapping I find rather hampers making exceptionally "pretty" ga...
- Tue Feb 26, 2013 6:59 pm
- Forum: General
- Topic: I want to talk about unicorns.
- Replies: 14
- Views: 6994
Re: I want to talk about unicorns.
In polyamory circles, "Unicorn" is a euphemism for female bisexuals that are willing to enter into a relationship with an existing heterosexual couple. Finding one without a crippling heroin addiction is as difficult as finding a unicorn, hence the name. Well... Why not making a game cont...
- Thu Feb 21, 2013 3:57 pm
- Forum: General
- Topic: LÖVEFEST IIII: Return of the Revenge of the Fest
- Replies: 32
- Views: 23494
Re: LÖVEFEST IIII: Return of the Revenge of the Fest
Works submitted need not be full-fledged games; prototypes, toys, and experiments are very much welcome. Maybe this should be more of a rule than a suggestion, to force people to not worry about intricate menu/scoring/stability systems - or even explicitly say "no scoring / menus" and &qu...
- Thu Feb 21, 2013 3:55 pm
- Forum: General
- Topic: Box2D, performance, and error(!) questions
- Replies: 3
- Views: 3255
Re: Box2D, performance, and error(!) questions
I only know the answer to (6) - it's called Damping, somewhere under here: http://www.box2d.org/manual.html#_Toc258082973
- Thu Jan 17, 2013 3:13 pm
- Forum: Support and Development
- Topic: [Solved in IRC] Damping in love.physics / Box2D
- Replies: 0
- Views: 1428
[Solved in IRC] Damping in love.physics / Box2D
In a prototype I'm making, a space rock is constructed of 3 bodies (fixed to square shapes of density 1) in a row, each welded (using a weld joint) to the one next to it (ie 2 weld joints in total for the 3 bodies). The 'space rock' is set spinning around the middle body's centre by applying a force...