Ok, next question: does this work? http://dl.dropbox.com/u/4214717/snayketest.love
It's snayke but the background is grey and doesn't change (I disabled the code that uses framebuffers to draw the fancy background and replaced it with that simple thing), bloom is still there though.
Search found 3071 matches
- Thu Nov 03, 2011 9:06 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135577
- Thu Nov 03, 2011 12:51 pm
- Forum: Support and Development
- Topic: Framebuffer problems in latest 0.8.0 build...
- Replies: 8
- Views: 3917
Re: Framebuffer problems in latest 0.8.0 build...
There's an issue with one of the updated frameworks that prevents it from working on anything other than Lion or something. anjo will fix it I think.
- Thu Nov 03, 2011 12:31 am
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135577
Re: Snayke [2.1]
GijsB: can you download this test thing and see if you get the same sort of issue? I'm trying to figure out if your problem is caused specifically by the bloom shader itself or by the combination of it and the rest of Snayke.
- Wed Nov 02, 2011 7:40 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135577
Re: Snayke [2.1]
Dammit... that's fucked. Can you try pressing "]" (right bracket) ingame and post a screenshot of that? You can also disable the bloom with "[" (left bracket).
- Wed Nov 02, 2011 6:53 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135577
Re: Snayke [2.1]
Can you run it using a more recent build of LÖVE? That one seems to be more than 3 months old.
- Wed Nov 02, 2011 6:52 pm
- Forum: LÖVE-Android
- Topic: love-android: discussion
- Replies: 150
- Views: 84565
Re: love-android
Perhaps you are relying on something that is technically undefined, as LÖVE currently is.
- Wed Nov 02, 2011 6:15 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135577
Re: Snayke [2.1]
GijsB, can you test the latest version for me? It has a fix that should make shader error messages say the right thing.
EDIT: nevermind, got someone else to test for me.
EDIT: nevermind, got someone else to test for me.
- Wed Nov 02, 2011 5:12 pm
- Forum: LÖVE-Android
- Topic: love-android: discussion
- Replies: 150
- Views: 84565
Re: love-android
LuaJIT is nearly bug free. It is also a drop-in replacement for Lua so as long as you don't use the FFI you will get pretty much 100% compatibility with Lua 5.1.4 and love. There is a bug in the latest love source code (reliance on order which is technically undefined) which causes love 0.8.0 to cra...
- Wed Nov 02, 2011 4:53 pm
- Forum: LÖVE-Android
- Topic: love-android: discussion
- Replies: 150
- Views: 84565
Re: love-android
Compile it with LuaJIT for ARM, then pure Lua code might be faster than the Java code in some cases.
- Wed Nov 02, 2011 3:18 am
- Forum: Support and Development
- Topic: Framebuffer problems in latest 0.8.0 build...
- Replies: 8
- Views: 3917
Re: Framebuffer problems in latest 0.8.0 build...
Yeah, that's the only thing you need to change besides calling mycanvas:clear() before setting the render target to it if you want it to clear every frame.
It doesn't automatically update, but I try to keep it almost on par with the love repository because I build the new commits anyway.
It doesn't automatically update, but I try to keep it almost on par with the love repository because I build the new commits anyway.