Search found 36 matches
- Mon Aug 06, 2012 5:27 pm
- Forum: Libraries and Tools
- Topic: Experiment: Physical "Particles"
- Replies: 6
- Views: 1600
Re: Experiment: Physical "Particles"
This is nice, I get around 170 FPS with 500 particles
- Thu Apr 12, 2012 9:15 am
- Forum: Support and Development
- Topic: What is the easiest/simplest gui library to implement?
- Replies: 11
- Views: 4195
Re: What is the easiest/simplest gui library to implement?
Thank you for your answers, I will try test both mentioned when I get the time, school is taking a lot atm. sadly
- Wed Apr 11, 2012 8:57 pm
- Forum: Support and Development
- Topic: Whats the Easiest Game ?
- Replies: 28
- Views: 11948
Re: Whats the Easiest Game ?
I started with a snake game, but I have been doing game programming for about 6-7 years now, so it was only to learn lua, nearly done implementing server/client into it now but I would say some top-down thingy, often it doesn't require very much collision and controls are easy to create
- Wed Apr 11, 2012 8:55 pm
- Forum: Support and Development
- Topic: What is the easiest/simplest gui library to implement?
- Replies: 11
- Views: 4195
Re: What is the easiest/simplest gui library to implement?
ye, just wishful thinking, i'm not a gui expert anyway so anything I can figure out will be a great step <3
- Wed Apr 11, 2012 8:28 pm
- Forum: Support and Development
- Topic: What is the easiest/simplest gui library to implement?
- Replies: 11
- Views: 4195
Re: What is the easiest/simplest gui library to implement?
well if anybody has a good overview about pros/cons for each/some of the gui's maybe we could unify the guis somehow?
- Wed Apr 11, 2012 7:01 pm
- Forum: Support and Development
- Topic: What is the easiest/simplest gui library to implement?
- Replies: 11
- Views: 4195
What is the easiest/simplest gui library to implement?
What is the easiest/simplest gui library to implement?
All i need is a few input fields and maybe buttons, but the thing I need the most is an input field for a name(string) and an ip/port (also strings), any ideas advices on this one?
All i need is a few input fields and maybe buttons, but the thing I need the most is an input field for a name(string) and an ip/port (also strings), any ideas advices on this one?
- Wed Apr 11, 2012 6:58 pm
- Forum: Support and Development
- Topic: tables within tables using lube lube.bin: pack/unpack
- Replies: 9
- Views: 2279
Re: tables within tables using lube lube.bin: pack/unpack
TSerial did the trick very easy and effectively, everything is working fine now (except for the game ofc. but that is my fault), but packages are sent packed/unpacked properly now, ty for your time
- Tue Apr 10, 2012 4:27 pm
- Forum: General
- Topic: LÖVE 0.8.0 Released
- Replies: 85
- Views: 157060
Re: LÖVE 0.8.0 Released
Nice
I also figured out why my fps limiter suddenly stopped my game:
Updated love.timer.sleep to use seconds, like the rest of love.
Normally i multiplied the sleep function by 1000 to get seconds instead of microseconds
Keep up the good work, I Löve it !
I also figured out why my fps limiter suddenly stopped my game:
Updated love.timer.sleep to use seconds, like the rest of love.
Normally i multiplied the sleep function by 1000 to get seconds instead of microseconds
Keep up the good work, I Löve it !
- Tue Apr 10, 2012 2:34 pm
- Forum: Support and Development
- Topic: A Class Commons implementation is required - Using Lube
- Replies: 3
- Views: 1660
Re: A Class Commons implementation is required - Using Lube
Sorry for my very late reply, but i can't find the common.lua file or what else I need? (I'm new to github)
Had exam period for 3 weeks so time has been very short
Had exam period for 3 weeks so time has been very short
- Mon Mar 19, 2012 5:17 pm
- Forum: Support and Development
- Topic: A Class Commons implementation is required - Using Lube
- Replies: 3
- Views: 1660
A Class Commons implementation is required - Using Lube
So i found out that i was using lube 0.7.1 and found verison 1.0, which I then tried to replace the old version with, but when I tries to do it, it fails already when I include it says: "A Class Commons implementation is required", when I use require function on it, anyone got a advice?