Search found 26 matches
- Sat May 02, 2020 12:09 am
- Forum: Games and Creations
- Topic: Gravtius, a gravity-based platformer
- Replies: 5
- Views: 10509
Gravtius, a gravity-based platformer
Hi! I've been working on this game for the last weeks, investing my free time after work, mostly debugging and trying to make a base game, in order to just add new maps created with Tiled. In the future, I want to fork this code to create a "platformer template", useful for gamejams or jus...
- Fri May 01, 2020 11:56 pm
- Forum: Support and Development
- Topic: STI and collision
- Replies: 9
- Views: 12636
Re: STI and collision
It's funny, I switched from Love2D to PICO-8 few years ago, and then back to Love2D again.
I think I already answered this on Reddit too, but in a nutshell, using Box2D plugin is your best choice, imho. If you don't need gravity, you can set gravity to 0 when creating the World object.
I think I already answered this on Reddit too, but in a nutshell, using Box2D plugin is your best choice, imho. If you don't need gravity, you can set gravity to 0 when creating the World object.
- Fri Apr 24, 2020 1:08 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 747518
- Thu Apr 23, 2020 11:00 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 747518
Re: Simple Tiled Implementation - STI v1.2.3.0
Related: https://love2d.org/forums/viewtopic.php?p=231860#p231860 That was I thought. But the canvases are created by STI, so... I can hack the library to add my own release() function into the old canvas. In fact, I added my own function, but only can release one of the two created canvas. I'm hol...
- Thu Apr 23, 2020 9:30 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 747518
Re: Simple Tiled Implementation - STI v1.2.3.0
Question about STI, sorry if already answered, I didn't found anything... I'm trying to write a lazy-loader for different maps into a platformer game. Maps are made with Tiled and loaded into Love2D with STI (btw, thanks for this module @Karai17!), at this point I realized that everytime I switch to...
- Thu Apr 23, 2020 9:04 pm
- Forum: General
- Topic: Is there a way to completly develop on Android ?(Tablet)
- Replies: 5
- Views: 7796
Re: Is there a way to completly develop on Android ?(Tablet)
Hmm... you're right steve, I didn't notice that.
- Tue Apr 21, 2020 9:26 pm
- Forum: General
- Topic: Is there a way to completly develop on Android ?(Tablet)
- Replies: 5
- Views: 7796
Re: Is there a way to completly develop on Android ?(Tablet)
TL;DR: there is solutions for all these questions, but they're not the best choice. Maybe. I remember using SourceLair (online code editor) few years ago to make my highschool exercises from an Android tablet, but it was back on 2014... Today, there is some code editors for Android like DroidEdit, i...
- Mon Apr 20, 2020 5:37 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 303786
Re: What code editor do you use ?
Awww... ye olde editor discuss.
I'm using neovim. Fight me.
I'm using neovim. Fight me.
- Sun Apr 19, 2020 3:51 pm
- Forum: Libraries and Tools
- Topic: boon - A build tool for LÖVE
- Replies: 16
- Views: 177205
Re: boon - A build tool for LÖVE
Oh, that's really interesting... Currently I'm only able to build for Windows and Linux, because these are my operative systems, so I was looking for a way to build for macOS (an .app file?)... I'm adding it to my CI script, thanks again!
- Sat Apr 18, 2020 5:08 pm
- Forum: Libraries and Tools
- Topic: boon - A build tool for LÖVE
- Replies: 16
- Views: 177205
Re: boon - A build tool for LÖVE
I'm using a Makefile for make my builds (also TravisCI to test and build), so I don't get the point of a build tool. Anyway, it seems pretty nice, I'm going to install and start to use it