Search found 26 matches

by JuanjoSalvador
Sat May 02, 2020 12:09 am
Forum: Games and Creations
Topic: Gravtius, a gravity-based platformer
Replies: 5
Views: 10509

Gravtius, a gravity-based platformer

Hi! I've been working on this game for the last weeks, investing my free time after work, mostly debugging and trying to make a base game, in order to just add new maps created with Tiled. In the future, I want to fork this code to create a "platformer template", useful for gamejams or jus...
by JuanjoSalvador
Fri May 01, 2020 11:56 pm
Forum: Support and Development
Topic: STI and collision
Replies: 9
Views: 12636

Re: STI and collision

It's funny, I switched from Love2D to PICO-8 few years ago, and then back to Love2D again.

I think I already answered this on Reddit too, but in a nutshell, using Box2D plugin is your best choice, imho. If you don't need gravity, you can set gravity to 0 when creating the World object.
by JuanjoSalvador
Fri Apr 24, 2020 1:08 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 747518

Re: Simple Tiled Implementation - STI v1.2.3.0

pgimeno wrote: Thu Apr 23, 2020 11:46 pm If you call collectgarbage() manually, the canvases are removed immediately.
This works too. No need to call my custom :release() for canvas everytime I load a new map, just collectgarbage() and go.
by JuanjoSalvador
Thu Apr 23, 2020 11:00 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 747518

Re: Simple Tiled Implementation - STI v1.2.3.0

Related: https://love2d.org/forums/viewtopic.php?p=231860#p231860 That was I thought. But the canvases are created by STI, so... I can hack the library to add my own release() function into the old canvas. In fact, I added my own function, but only can release one of the two created canvas. I'm hol...
by JuanjoSalvador
Thu Apr 23, 2020 9:30 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 747518

Re: Simple Tiled Implementation - STI v1.2.3.0

Question about STI, sorry if already answered, I didn't found anything... I'm trying to write a lazy-loader for different maps into a platformer game. Maps are made with Tiled and loaded into Love2D with STI (btw, thanks for this module @Karai17!), at this point I realized that everytime I switch to...
by JuanjoSalvador
Thu Apr 23, 2020 9:04 pm
Forum: General
Topic: Is there a way to completly develop on Android ?(Tablet)
Replies: 5
Views: 7796

Re: Is there a way to completly develop on Android ?(Tablet)

Hmm... you're right steve, I didn't notice that.
by JuanjoSalvador
Tue Apr 21, 2020 9:26 pm
Forum: General
Topic: Is there a way to completly develop on Android ?(Tablet)
Replies: 5
Views: 7796

Re: Is there a way to completly develop on Android ?(Tablet)

TL;DR: there is solutions for all these questions, but they're not the best choice. Maybe. I remember using SourceLair (online code editor) few years ago to make my highschool exercises from an Android tablet, but it was back on 2014... Today, there is some code editors for Android like DroidEdit, i...
by JuanjoSalvador
Mon Apr 20, 2020 5:37 pm
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 303786

Re: What code editor do you use ?

Awww... ye olde editor discuss.

I'm using neovim. Fight me.
by JuanjoSalvador
Sun Apr 19, 2020 3:51 pm
Forum: Libraries and Tools
Topic: boon - A build tool for LÖVE
Replies: 16
Views: 177205

Re: boon - A build tool for LÖVE

Oh, that's really interesting... Currently I'm only able to build for Windows and Linux, because these are my operative systems, so I was looking for a way to build for macOS (an .app file?)... I'm adding it to my CI script, thanks again!
by JuanjoSalvador
Sat Apr 18, 2020 5:08 pm
Forum: Libraries and Tools
Topic: boon - A build tool for LÖVE
Replies: 16
Views: 177205

Re: boon - A build tool for LÖVE

I'm using a Makefile for make my builds (also TravisCI to test and build), so I don't get the point of a build tool. Anyway, it seems pretty nice, I'm going to install and start to use it :)