Search found 126 matches
- Sun Jun 18, 2017 4:05 pm
- Forum: Support and Development
- Topic: [SOLVED] Debugging using ZeroBrane Studio
- Replies: 14
- Views: 11861
Re: Debugging using ZeroBrane Studio
(..and the reason for having a custom love.run() function was having this loop at the "base" level)
- Sun Jun 18, 2017 3:58 pm
- Forum: Support and Development
- Topic: [SOLVED] Debugging using ZeroBrane Studio
- Replies: 14
- Views: 11861
Re: Debugging using ZeroBrane Studio
Thanks, Probably I'm not supposed to...? But I have. Here's my edited version of love.run() which is calling love.load() near the start? function love.run() -- Randomness! if love.math then love.math.setRandomSeed(os.time()) end -- Load things in love.load() -- Big loop for everything while true do ...
- Sun Jun 18, 2017 3:49 pm
- Forum: Support and Development
- Topic: [SOLVED] Debugging using ZeroBrane Studio
- Replies: 14
- Views: 11861
Re: Debugging using ZeroBrane Studio
Shall I change the call of
love.load()
in love.run() to
love.load({"-debug"}) ??
love.load()
in love.run() to
love.load({"-debug"}) ??
- Sun Jun 18, 2017 3:47 pm
- Forum: Support and Development
- Topic: [SOLVED] Debugging using ZeroBrane Studio
- Replies: 14
- Views: 11861
Re: Debugging using ZeroBrane Studio
Thanks both. I did try that line before but I actually get an error:
Error
main.ua:64: attempt to get length of local 'arg' (a nil value)
Traceback
main.lua:64: in function 'load'
main.lua:8: in function <main.lua:3>
[C]: in funtion 'xpcall'
Error
main.ua:64: attempt to get length of local 'arg' (a nil value)
Traceback
main.lua:64: in function 'load'
main.lua:8: in function <main.lua:3>
[C]: in funtion 'xpcall'
- Sat Jun 17, 2017 7:19 am
- Forum: Support and Development
- Topic: [SOLVED] Debugging using ZeroBrane Studio
- Replies: 14
- Views: 11861
Re: Debugging using ZeroBrane Studio
Thanks both, The problem with testing step-by-step is in this case it's an AI and the issue is sporadic. Sometimes it runs absolutely fine multiple times in a row. Other times the AI just gets stuck somewhere. I'll just have to re-check all the loops and try to find one that could somehow get stuck....
- Fri Jun 16, 2017 2:53 pm
- Forum: Support and Development
- Topic: [SOLVED] Debugging using ZeroBrane Studio
- Replies: 14
- Views: 11861
[SOLVED] Debugging using ZeroBrane Studio
Hi folks, I'm running into an occasional spinning wheel of death bug (infinite loop somewhere!?) and my programme is long enough and (probably unnecessarily) complicated enough that it's not easy to spot exactly where/how. I wrote it using TextEdit before discovering the wonders of ZeroBrane (which ...