Search found 68 matches
- Wed Jul 27, 2011 9:17 pm
- Forum: Support and Development
- Topic: Only showing 64X63 of my map
- Replies: 18
- Views: 10876
Re: Only showing 64X63 of my map
Yea, spritebatches fixed the problem. I'm wondering if anyone knows how to only display the map? Display nothing else, like a black background when you get to the edge of map for example? The adventure game did this perfectly but he/she used .map which seems to be from a custom editor I think his/he...
- Wed Jul 27, 2011 6:56 pm
- Forum: Support and Development
- Topic: Only showing 64X63 of my map
- Replies: 18
- Views: 10876
- Wed Jul 27, 2011 5:08 am
- Forum: Support and Development
- Topic: Only showing 64X63 of my map
- Replies: 18
- Views: 10876
Re: Only showing 64X63 of my map
Thanks man, but love2D seems to be a bit slow when the map is 2560X1600 in pixels.
192GB ram
12 core intel cpu(s)
12TB hdd
amd radeon 6970 2Gb GDDR5
so either my machines overkill or it's love2d which it certainly is.
192GB ram
12 core intel cpu(s)
12TB hdd
amd radeon 6970 2Gb GDDR5
so either my machines overkill or it's love2d which it certainly is.
- Mon Jul 25, 2011 2:30 pm
- Forum: Support and Development
- Topic: Only showing 64X63 of my map
- Replies: 18
- Views: 10876
Re: Only showing 64X63 of my map
I basically just swapped maps with the desert_example.
- Mon Jul 25, 2011 7:32 am
- Forum: Support and Development
- Topic: Only showing 64X63 of my map
- Replies: 18
- Views: 10876
Only showing 64X63 of my map
Right now I'm just trying to get my tiles to animate but before I can do that my map has to load and well.. it's only showing 64X63, it's the exact same size as the desert_example map.
So does anyone have any ideas?
http://i56.tinypic.com/339t17a.png <-- view the image
So does anyone have any ideas?
http://i56.tinypic.com/339t17a.png <-- view the image
- Sun Jul 24, 2011 11:32 pm
- Forum: General
- Topic: Need voice of experience.
- Replies: 27
- Views: 9593
Re: Need voice of experience.
I usually start with a text document outlining where I want to go with the project. I plot out basic characters, setting, game mechanic, controls, etc. [...] don't worry at first about menus or alternate control schemes, just get a game mechanic put together. Yes, I think this is what I missed. I s...
- Sun Jul 24, 2011 5:42 am
- Forum: Support and Development
- Topic: animated tiles
- Replies: 3
- Views: 1674
Re: animated tiles
Have an example of quads? First time I've heard of quads lol and I've used sdl, opengl, and directx lol with C++.
- Sun Jul 24, 2011 4:57 am
- Forum: Support and Development
- Topic: animated tiles
- Replies: 3
- Views: 1674
animated tiles
I'm currently using the advanced map loader which allows me to view my maps in love2d, what I'm wondering is how would I switch out a tile to animate it? Like tile 1 with tile 3 ever 2 seconds? Anyone have any idea, still new to lua. http://love2d.org/forums/viewtopic.php?f=5&t=2567&start=20
- Sat Jul 23, 2011 7:03 am
- Forum: General
- Topic: Need voice of experience.
- Replies: 27
- Views: 9593
Re: Need voice of experience.
I'd first try and prototype a game, if you're thinking of a zelda based game just go with the zelda formula and you can find zelda sprites and tiles everywhere.. Think of a game type first as do you want something like mario or something fast paced like sonic, it's like with a-rpgs do you want somet...
- Fri Jul 22, 2011 5:35 am
- Forum: General
- Topic: professional results?
- Replies: 32
- Views: 10344
Re: professional results?
The engine is ok for big projects. It has some sore points right now (slow font rendering, issues with non-ogg sound file formats), but they are being ironed out. Some people don't like the fact that the file format isn't encrypted, so it is (relatively) easy to get the original source code and/or ...