Search found 27 matches
- Tue Mar 09, 2010 1:44 am
- Forum: Games and Creations
- Topic: Impulse
- Replies: 29
- Views: 28091
Re: Impulse
Right uhm.. maybe I should port Impulse to 0.6 and like.. continue working on it?
- Sun Jan 17, 2010 5:17 pm
- Forum: Support and Development
- Topic: Notepad++ shortcut
- Replies: 12
- Views: 11252
Re: Notepad++ shortcut
Well maybe you placed love in a different directory than zapwow, in this case you have to adjust the path. I suggest using the ... button to look for the love.exe and if you have found it, add "$(CURRENT_DIRECTORY)" (including the quote signs and with space between the command and the path...
- Sat Jan 16, 2010 1:40 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1017085
Re: Avatars: OBEY!
Mine is teh best. (yes yes, I know it's a bit old)
- Wed Jan 13, 2010 2:59 pm
- Forum: Games and Creations
- Topic: Proto-RTS
- Replies: 69
- Views: 43147
Re: Proto-RTS
Reminds me of two things:
Good RTS games! And geogen.
Good RTS games! And geogen.
- Tue Nov 10, 2009 10:17 pm
- Forum: Libraries and Tools
- Topic: [Sample] Hexmap
- Replies: 5
- Views: 11120
Re: [Sample] Hexmap
I prefer middle-mouse-drag-n-drop in some games. I think something like that somehow fits hexmaps.. maybe maps with tiles as a whole.
Otherwise I do not see a problem with scrolling.
By the way, what about zooming?
Otherwise I do not see a problem with scrolling.
By the way, what about zooming?
- Mon Oct 26, 2009 2:42 pm
- Forum: Games and Creations
- Topic: Impulse
- Replies: 29
- Views: 28091
Re: Impulse
As has been said before, the game has been changed - yes, even including the absorb function, so I am pretty sure whatever caused this bug is no more. (Rest in peace :joker:) I apologize for not bringing any news on Impulse until now. I've been working on it every once in a while since I started wor...
- Wed Oct 21, 2009 1:16 pm
- Forum: Games and Creations
- Topic: Impulse
- Replies: 29
- Views: 28091
Re: Impulse
I have tried what you wrote with the version I have released and have never been able to grow this way. Sounds strange though. However, I have been working on the project since I last released it, which includes the absorption function. Maybe it works better now. I think I will release a new version...
- Fri Oct 16, 2009 9:23 am
- Forum: Games and Creations
- Topic: Impulse
- Replies: 29
- Views: 28091
Re: Impulse
Currently the game does not zoom out, if you grow. You have to do this manually. So if you get too big, use your mouse wheel!
- Thu Oct 08, 2009 12:09 pm
- Forum: Games and Creations
- Topic: Impulse
- Replies: 29
- Views: 28091
Re: Impulse
I am not sure, whether I understand what you mean by blocky. Are you speaking about the attached image, or the fact that the colored circle is cut at the bottom, which was already fixed in the first version I uploaded (the screenshots are not as up to date as the .love file I've attached)? I've also...
- Tue Oct 06, 2009 9:59 pm
- Forum: Games and Creations
- Topic: Impulse
- Replies: 29
- Views: 28091
Re: Impulse
Too easy? Did you complete all attractor levels in Osmos? I've got problems with them. ;) I wanted to add an option to easily change difficulty and maybe include a system which automatically adjusts it to player, but think it will be better to do this once I improved the code (as in usability), addi...