Search found 3098 matches
- Fri Jan 06, 2017 7:46 pm
- Forum: Support and Development
- Topic: Can't make require function work [SOLVED]
- Replies: 11
- Views: 6942
Re: Can't make require function work
Are you running Debian? I had the impression this was something weird the Debian package maintainers did, and it didn't affect other platforms. I'm not sure it's Lua's fault; as far as I know they don't make any recommendation for what exactly should go in package.path (from LUA_PATH or luaconf.h),...
- Fri Jan 06, 2017 4:54 pm
- Forum: Support and Development
- Topic: Can't make require function work [SOLVED]
- Replies: 11
- Views: 6942
Re: Can't make require function work
But why? You can have an "init.lua" file in your module folder and calling "require ( modulefolder )" will call this file. That's Lua's fault. The implementation of `init.lua` isn't complete. It works when the library is in certain places (like when installed by LuaRocks) but no...
- Thu Jan 05, 2017 5:03 pm
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 91862
Re: Post-0.10.0 feature wishlist
Keep in mind love is open source and anyone is welcome to contribute! I don't really have the capacity to significantly improve distribution workflow myself, right now. I can totally sympathise. My free time has diminished dignificantly in the recent months, and my open source projects are stalling...
- Thu Jan 05, 2017 2:05 pm
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 91862
Re: Post-0.10.0 feature wishlist
I'm beginning to think that an official "love-maker" would be a good idea. There have been some heroic unofficial attempts at creating a script for doing this in the past, but it's still a pain point for me. I also would love it very much if LÖVE was smart enough to handle .love files made...
- Wed Jan 04, 2017 2:14 pm
- Forum: General
- Topic: LÖVErs at FOSDEM ? [2019]
- Replies: 10
- Views: 14843
Re: LÖVErs at FOSDEM ? [2017]
I won't go this year. As I told everyone I met there last time, I have a child now, so for a while I'll be limited in the events I'm able to attend. I totally recommend whoever can go there to give it a try, it was a very nice event.
- Wed Jan 04, 2017 10:14 am
- Forum: General
- Topic: how succesfully build community project on Love2D forum
- Replies: 9
- Views: 4029
Re: how succesfully build community project on Love2D forum
If someone comes with just an idea I turn them off immediately (I might send this link ). The only proposals which remotely interest me start with "I built this [link to something awesome] and I need help". [Link to something awesome] doesn't have to be complete, but it needs to have the h...
- Fri Dec 30, 2016 10:51 am
- Forum: General
- Topic: Famous Love2d games?
- Replies: 19
- Views: 41509
Re: Famous Love2d games?
I think Mari0 might be more known than Move or Die - http://stabyourself.net/mari0/ Personally I think any of those products could've been made in Love2d as well, right? Yes. Why people choose those other frameworks instead of Love2d? For me the reasons for using LÖVE were Lua, the community, and be...
- Sun Dec 25, 2016 11:46 am
- Forum: Support and Development
- Topic: State manager
- Replies: 2
- Views: 2646
Re: State manager
My recommendation would be slowing down and starting by learning Lua a bit more (maybe giving a look at Programming in Lua , it's free. Or maybe Learn Lua in 15 minutes , if you are really in a hurry). Once you spend some time with the language, you will probably be able to figure out how to impleme...
- Sun Dec 25, 2016 11:41 am
- Forum: General
- Topic: Merry Christmas and Happy Holidays 2016/2017!
- Replies: 12
- Views: 13084
Re: Merry Christmas and Happy Holidays 2016/2017!
Yeah, have a good day everyone!
- Fri Dec 23, 2016 5:11 pm
- Forum: General
- Topic: Help with love2d/lua classes!
- Replies: 7
- Views: 5995
Re: Help with love2d/lua classes!
Both HC and [wiki]love.physics[/wiki] can handle those.DaKillerBear1 wrote:You can not belive how glad I am to have someone like yourself helping me! Do you know of any library that can handle collisions with rotated rectangles?