Search found 178 matches
- Sun Mar 23, 2014 7:12 pm
- Forum: General
- Topic: My Plans To Break Into The Video Game Industry in CANADA.
- Replies: 2
- Views: 1955
My Plans To Break Into The Video Game Industry in CANADA.
Hey guys I've been in a daydreaming mode and thought of some interesting things about video games and astrology ... since this is a video game site we won't talk much about the astrology part... but anyway. I have a great idea to break into the video game industry in yes... CANADA! Why not right? th...
- Sun Mar 16, 2014 6:04 am
- Forum: Support and Development
- Topic: Object Placement With ATL
- Replies: 1
- Views: 1093
Re: Object Placement With ATL
O.K I have managed to modify the code so that the coins are placed randomly within the object space and this is working fine... for i, obj in pairs( map("Points").objects ) do math.randomseed(os.time()) numCoins = 100 coins = {} for i = 1, numCoins do local coinCollides = true while coinCo...
- Sun Mar 16, 2014 4:52 am
- Forum: Support and Development
- Topic: Object Placement With ATL
- Replies: 1
- Views: 1093
Object Placement With ATL
Hi, I want to place coins in specific areas in my map. right now this code places them in random areas in the map, checks if it is colliding with a tile and if this is true then it sets a new placement for x and y for the coins. (Note: this is Exploding Rabbits code but I understand how it works... ...
- Sun Mar 09, 2014 10:47 pm
- Forum: Support and Development
- Topic: How Do I Access My Objects with ATL?
- Replies: 2
- Views: 1381
Re: How Do I Access My Objects with ATL?
Thanks SneakySnake...
(since I can't give you "karma" hope "nes-peace" is good enough!)
(since I can't give you "karma" hope "nes-peace" is good enough!)
- Sun Mar 09, 2014 6:06 am
- Forum: General
- Topic: Information on the game industry
- Replies: 19
- Views: 9040
Re: Information on the game industry
I could be wrong but I think play testers get paid pretty well and their is tons of demand as well as job security.
- Sun Mar 09, 2014 12:12 am
- Forum: General
- Topic: Information on the game industry
- Replies: 19
- Views: 9040
Re: Information on the game industry
This is what I learned from the video Kikito posted: Don't get a job working for someone else and forget the money. i.e do what you would do if money was no object... Thats absolutely true but it takes a lot of faith. While your younger you have an advantage, you still have parents to help support y...
- Sat Mar 08, 2014 11:44 pm
- Forum: Support and Development
- Topic: How Do I Access My Objects with ATL?
- Replies: 2
- Views: 1381
How Do I Access My Objects with ATL?
I tried this code to print the name of my objects. -- Iterating over all objects in a layer --object layer is named "Points" for i, obj in pairs( map("Points").objects ) do love.graphics.print( "Hi, my name is " .. obj.name ) end But I get an error stating that... Attem...
- Sun Feb 09, 2014 1:48 am
- Forum: General
- Topic: Lets Apply Computer Science!
- Replies: 4
- Views: 3881
Lets Apply Computer Science!
Hi guys, I'm doing a major in computer science and I've been learning some interesting stuff. For example: transitive gates - where you have (a,b) (b,c) which implies that a can go to c (a,c) recursion - you have a program that runs itself within itself until it reaches some answer/logic to stop. So...
- Tue Jan 14, 2014 3:39 am
- Forum: Support and Development
- Topic: Love 0.9 On Mac OSX
- Replies: 5
- Views: 1746
Love 0.9 On Mac OSX
I'm now on mac osx and I downloaded Love 0.9 for Mac however it tells me that it can not open the application because it is from an unknown developer/source. What should I do?
- Sat Jan 04, 2014 1:22 pm
- Forum: General
- Topic: Lets Talk 2D Platformers!
- Replies: 10
- Views: 6634
Re: Lets Talk 2D Platformers!
I learned from while writing the code was to separate your velocity vector into scalars, and apply them separately. Thanks for the tip Inny, I have my x and y velocity separate now and it works well. Personally for anything tile-based I avoid using dt or I math.floor the final number to keep things...