And those are tiling programs? Yes that is what I meant.KayleMaster wrote: ↑Tue Jun 12, 2018 7:52 am I think I understand, you mean whether you should draw your world and put it in a whole image, and draw that in the game, or do it the one of the ways zorg described.
Generally it's done with a spritebatch and an atlas.
Search found 38 matches
- Wed Jun 13, 2018 3:00 pm
- Forum: Support and Development
- Topic: Creating the world
- Replies: 7
- Views: 4420
Re: Creating the world
- Mon Jun 11, 2018 7:15 pm
- Forum: Support and Development
- Topic: Creating the world
- Replies: 7
- Views: 4420
Re: Creating the world
Do I make tiles that I then make into one big image and load that image into love to place it as a world object, or do I load the tiles into love and then use a world object to place them in position.
- Sun Jun 10, 2018 12:54 pm
- Forum: Support and Development
- Topic: Creating the world
- Replies: 7
- Views: 4420
Re: Creating the world
Do I connect the image tiles before or after the game has started?KayleMaster wrote: ↑Fri Jun 08, 2018 3:02 pm Tiles would be your best bet.
Then you can use something like Tiled to arrange those tiles into your level.
Then you use Cartographer or STI library to import those into LOVE.
- Fri Jun 08, 2018 9:56 am
- Forum: Support and Development
- Topic: Creating the world
- Replies: 7
- Views: 4420
Creating the world
Hi, I am working on a small game that uses some pretty big levels. It's top down so when using the world as just a background image there is no need for collision. But what is the best way to create a world? Do I need to make tiles and load them in? How would I do that? Maybe some of you have experi...
- Sat Apr 07, 2018 1:50 pm
- Forum: Support and Development
- Topic: External files
- Replies: 8
- Views: 4144
Re: External files
I see. Well I think I know what to do now.
- Sat Apr 07, 2018 8:58 am
- Forum: Support and Development
- Topic: External files
- Replies: 8
- Views: 4144
Re: External files
Well I would define messy as unoptimised and inefficent. Anyways, I guess I will have to look at both require and love.filesystem.
- Sat Apr 07, 2018 7:29 am
- Forum: Support and Development
- Topic: External files
- Replies: 8
- Views: 4144
Re: External files
Thanks for the replies,
Wait so require is actually messy? Is there a better way to do this?
Wait so require is actually messy? Is there a better way to do this?
- Thu Apr 05, 2018 4:53 pm
- Forum: Support and Development
- Topic: External files
- Replies: 8
- Views: 4144
External files
Hi all, I am new to coding with an engine and I'm currently trying to create a simple game with multiple files. I realise that love.filesystem and require statements should be used to do this, but I cannot for the life of me figure it out. Can somebody end my confusion? How do I link different files...