Search found 38 matches

by xpali2
Wed Jun 13, 2018 3:00 pm
Forum: Support and Development
Topic: Creating the world
Replies: 7
Views: 4420

Re: Creating the world

KayleMaster wrote: Tue Jun 12, 2018 7:52 am I think I understand, you mean whether you should draw your world and put it in a whole image, and draw that in the game, or do it the one of the ways zorg described.
Generally it's done with a spritebatch and an atlas.
And those are tiling programs? Yes that is what I meant.
by xpali2
Mon Jun 11, 2018 7:15 pm
Forum: Support and Development
Topic: Creating the world
Replies: 7
Views: 4420

Re: Creating the world

Do I make tiles that I then make into one big image and load that image into love to place it as a world object, or do I load the tiles into love and then use a world object to place them in position.
by xpali2
Sun Jun 10, 2018 12:54 pm
Forum: Support and Development
Topic: Creating the world
Replies: 7
Views: 4420

Re: Creating the world

KayleMaster wrote: Fri Jun 08, 2018 3:02 pm Tiles would be your best bet.
Then you can use something like Tiled to arrange those tiles into your level.
Then you use Cartographer or STI library to import those into LOVE.
Do I connect the image tiles before or after the game has started?
by xpali2
Fri Jun 08, 2018 9:56 am
Forum: Support and Development
Topic: Creating the world
Replies: 7
Views: 4420

Creating the world

Hi, I am working on a small game that uses some pretty big levels. It's top down so when using the world as just a background image there is no need for collision. But what is the best way to create a world? Do I need to make tiles and load them in? How would I do that? Maybe some of you have experi...
by xpali2
Sat Apr 07, 2018 1:50 pm
Forum: Support and Development
Topic: External files
Replies: 8
Views: 4144

Re: External files

I see. Well I think I know what to do now.
by xpali2
Sat Apr 07, 2018 8:58 am
Forum: Support and Development
Topic: External files
Replies: 8
Views: 4144

Re: External files

Well I would define messy as unoptimised and inefficent. Anyways, I guess I will have to look at both require and love.filesystem.
by xpali2
Sat Apr 07, 2018 7:29 am
Forum: Support and Development
Topic: External files
Replies: 8
Views: 4144

Re: External files

Thanks for the replies,

Wait so require is actually messy? Is there a better way to do this?
by xpali2
Thu Apr 05, 2018 4:53 pm
Forum: Support and Development
Topic: External files
Replies: 8
Views: 4144

External files

Hi all, I am new to coding with an engine and I'm currently trying to create a simple game with multiple files. I realise that love.filesystem and require statements should be used to do this, but I cannot for the life of me figure it out. Can somebody end my confusion? How do I link different files...