Search found 3550 matches
- Thu Apr 30, 2020 7:52 pm
- Forum: Support and Development
- Topic: IPairs and tables
- Replies: 7
- Views: 3266
Re: IPairs and tables
And what does line 21 say?
- Thu Apr 30, 2020 10:16 am
- Forum: Support and Development
- Topic: Function table from external file. Best practice for parameters?
- Replies: 3
- Views: 2593
Re: Function table from external file. Best practice for parameters?
(The line numbers wouldn't be included in the actual data, they're just there to show how the choices work.) Bad idea. Inserting a line at the beginning would mean that every reference to a line after it would need to be corrected by hand. That's a lot of work, and error-prone. It's better to have ...
- Thu Apr 30, 2020 9:33 am
- Forum: Support and Development
- Topic: [Solved][Includes Example] Checking collisions and jumping around
- Replies: 7
- Views: 4604
Re: Checking collisions and jumping around
If Collision is present, set "player.dx" to 0 (< This is some Quick'n Dirty-Solution, but it helps to understand how it works). Indeed it's quick and dirty. If the player is going faster than 1 pixel per frame, this will show a separation from the collided rectangle. It would be possible ...
- Wed Apr 29, 2020 9:55 am
- Forum: Support and Development
- Topic: Android portrait screen orientation & vertex shader error
- Replies: 7
- Views: 7057
Re: Android portrait screen orientation & vertex shader error
Have you tried adding the line above?
- Wed Apr 29, 2020 9:47 am
- Forum: General
- Topic: So after these troubled times... How's behaving Löve?
- Replies: 6
- Views: 4545
Re: So after these troubled times... How's behaving Löve?
People do not only watch TV. They also play games. And they also want to earn their lives. Some try to earn their lives by making games that others can play. That's not likely to change. As for features, better look at the list yourself: 11.0 and 11.2 (there are no new features in 11.1 because it wa...
- Tue Apr 28, 2020 8:24 pm
- Forum: Support and Development
- Topic: [Solved][Includes Example] Checking collisions and jumping around
- Replies: 7
- Views: 4604
Re: Checking collisions and jumping around
Collisions are difficult to handle. I suggest you use a library. bump.lua is a good choice for AABBs.
As for Vector2, it sounds like a 2D vector, a vector with 2 components. No idea what libraries you've found and what they do.
As for Vector2, it sounds like a 2D vector, a vector with 2 components. No idea what libraries you've found and what they do.
- Tue Apr 28, 2020 7:57 pm
- Forum: General
- Topic: Error boot.lua:530: conf.lua:4: attempt to index field 'screen' (a nil value)
- Replies: 2
- Views: 3096
Re: Error boot.lua:530: conf.lua:4: attempt to index field 'screen' (a nil value)
From the symptoms, it sounds like the opposite: that the OP is trying to run a program made for Löve 0.8.0 or before in a more modern version.
Shio, take a look at this project: viewtopic.php?f=14&t=85935, it might help you run it.
Shio, take a look at this project: viewtopic.php?f=14&t=85935, it might help you run it.
- Tue Apr 28, 2020 10:26 am
- Forum: General
- Topic: Help with HUMP class system
- Replies: 3
- Views: 3130
Re: Help with HUMP class system
It would be a method of the Player class, that is a field of the class table, and the Enemy would need a reference to an instance of the class Player so that it knows what player to damage. Then I would somehow pass the Player instance to the damage method of the Enemy class, and the Enemy would cal...
- Tue Apr 28, 2020 8:51 am
- Forum: General
- Topic: Help with HUMP class system
- Replies: 3
- Views: 3130
Re: Help with HUMP class system
Uh, there seems to be some confusion of concepts here. Lua function declarations are syntactic sugar for assignments. When you do this: function takeDamage() self.health = self.health - 1 return self.health end what Lua is doing under the hood is: takeDamage = function () self.health = self.health -...
- Tue Apr 28, 2020 6:20 am
- Forum: Libraries and Tools
- Topic: LÖVE libretro module
- Replies: 4
- Views: 5635
Re: LÖVE libretro module
Hi All, I've created a module that makes it possible to load and run libretro cores in LÖVE. It's a native module and it uses the native LÖVE API, so it needs to be built with LÖVE. That rocks! Indeed an FFI implementation would be even better, but hey, you've achieved quite a lot! How about the op...