Search found 85 matches

by hagish
Sun Dec 27, 2009 10:01 am
Forum: Games and Creations
Topic: BölderDäsch (LöVE 0.6)
Replies: 3
Views: 3366

Re: BölderDäsch (LöVE 0.6)

Yes, after posting this i added animations using anal (what a "strange" name) :) and it worked great
by hagish
Sun Dec 27, 2009 12:44 am
Forum: Games and Creations
Topic: BölderDäsch (LöVE 0.6)
Replies: 3
Views: 3366

BölderDäsch (LöVE 0.6)

During the last 2 days we (my sister and myself) hacked together a small game inspired by the old classic boulder dash. Löve 0.6 is nice but i missed some features (or just didnt found the names). What happend to the newAnimation stuff? The game is not finished but its in a quite playable state. Cur...
by hagish
Sun Dec 07, 2008 12:47 pm
Forum: Support and Development
Topic: Profiling data
Replies: 1
Views: 1791

Re: Profiling data

we did some profile code in lua: http://zwischenwelt.org/trac/lugre/browser/trunk/lugre/lua/lib.profile.lua (MIT License) to display function call statistics StartGlobalProfiler() StopGlobalProfiler() GlobalProfilerOutput() to measure a certain area. m = MakeProfiler() m.StartSection("1") ...
by hagish
Fri Dec 05, 2008 10:42 am
Forum: Support and Development
Topic: Lua question : how to intercept function call
Replies: 6
Views: 4736

Re: Lua question : how to intercept function call

not sure if i understand you correctly but unpack should do it:

Code: Select all

love.graphics.rectangle = function(...)
                myfunc("something", unpack(arg))
end
by hagish
Wed Dec 03, 2008 9:52 pm
Forum: General
Topic: picky question about length operator
Replies: 3
Views: 3822

Re: picky question about length operator

If i remember correctly the length operator don't count the length but returns a stored length value. If you modify a list with table.insert & co it gets updated. So the length operator should work as long as you don not manually set entries like l["lala"] = 1 or l[40] = 1. But you can...
by hagish
Tue Dec 02, 2008 3:20 pm
Forum: General
Topic: Is LÖVE really necessary?
Replies: 54
Views: 46685

Re: Is LÖVE really necessary?

Yes it is because a world without love ... ok forget it :) Currently Love is a casual gaming engine. Its small, simple, 2d and lua. But this is perfectly ok and because of these points i like love :). Oh and love's superior documentation and examples (and this is not ironic :) ) and the extraordinar...
by hagish
Fri Oct 17, 2008 12:47 pm
Forum: Support and Development
Topic: [bug, 0.5] missing constants for love.graphics.circle
Replies: 4
Views: 3116

Re: [bug, 0.5] missing constants for love.graphics.circle

i would change the line at http://love2d.org/docs/love_graphics_circle_1.html -> type The type of circle (outline/filled). into -> type The type of circle (love.draw_line/love.draw_fill). then its perfectly clear. because from looking at the documentation of the circle function you will not find the...
by hagish
Thu Oct 16, 2008 4:15 pm
Forum: Support and Development
Topic: [bug, 0.5] missing constants for love.graphics.circle
Replies: 4
Views: 3116

[bug, 0.5] missing constants for love.graphics.circle

I couldn't find the type constants for the function love.graphics.circle( type, x, y, radius ). It seems that they are not available in lua or the documentation is wrong [ http://love2d.org/docs/love_graphics_circle_1.html ]. As a workaround i needed to use the numeric values defined in the love sou...
by hagish
Fri Aug 15, 2008 12:03 pm
Forum: Support and Development
Topic: Calling a function from a string
Replies: 2
Views: 4160

Re: Calling a function from a string

Code: Select all

loadstring (string [, chunkname])

Similar to load, but gets the chunk from the given string.

To load and run a given string, use the idiom

     assert(loadstring(s))()

When absent, chunkname defaults to the given string. 
by hagish
Tue Aug 05, 2008 8:39 am
Forum: General
Topic: love.audio
Replies: 13
Views: 13444

Re: love.audio

If there is a lot to do then a small sound release prior to 0.4 would be nice :)