Search found 41 matches
- Tue Apr 21, 2009 10:23 pm
- Forum: Games and Creations
- Topic: diodontidae necandi - for LudumDare 14
- Replies: 6
- Views: 3790
Re: diodontidae necandi - for LudumDare 14
respect! thanks for this post. really helps! wish the other contestants could contribute their insights too! ;) i figuered out this game intantly. but my sea never got messed up like in your video? wasn't i playing long enough? my score was 133 and i quit because i thought you just can't die... :ehe...
- Tue Apr 21, 2009 9:56 pm
- Forum: Support and Development
- Topic: Best GUI lib?
- Replies: 15
- Views: 7103
Re: Best GUI lib?
what about a copromise? you do a mashup like for example "Taco Shell vs Tainted GUI". (only) once. with everything in it so far for the users who want or need to concentrate on other things. from there on every team takes the code and develops on their own again as it fits them best - they...
- Tue Apr 21, 2009 8:31 pm
- Forum: General
- Topic: Ludum Dare 14
- Replies: 18
- Views: 7938
Re: Ludum Dare 14
sweeeet!
- Mon Apr 20, 2009 2:14 am
- Forum: General
- Topic: Ludum Dare 14
- Replies: 18
- Views: 7938
Re: Ludum Dare 14
athanazio:
cool, man, you're doin it! wish you good luck. keep your eyes open
what is your game about? pollution of the environment or something like this? looks cool!
who else is in it? you can make it!
cool, man, you're doin it! wish you good luck. keep your eyes open
what is your game about? pollution of the environment or something like this? looks cool!
who else is in it? you can make it!
- Fri Apr 17, 2009 12:54 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1012203
Re: Avatars: OBEY!
man I like it! now we're changing avatars like on facebook every month... 8-)
- Wed Apr 08, 2009 8:31 pm
- Forum: General
- Topic: Platform Engine - A Few Thoughts
- Replies: 12
- Views: 8148
Re: Platform Engine - A Few Thoughts
When I was playing around awhile back, I ran two varibles: hasJumped & hasJumpedAgain -- Basically, when I jumped, I set hasJumped to True. So when I hit my "jump" button again, it checked if hasJumped was True. If it WAS true, it set hasJumpedAgain to True and did the jump code again...
- Wed Apr 08, 2009 2:04 am
- Forum: General
- Topic: Platform Engine - A Few Thoughts
- Replies: 12
- Views: 8148
Re: Platform Engine - A Few Thoughts
When you only can jump when touching something, like the floor etc, how would you do "double-jumps"? Many Characters nowadays can do that, like in Mario 3D for Example. But you can't jump when your in air, because theres no surface to touch. Lets say I would want double jumps in my game, t...
- Tue Apr 07, 2009 10:55 pm
- Forum: General
- Topic: Rotating image to follow mouse.
- Replies: 11
- Views: 10224
Re: Rotating image to follow mouse.
its like smash TV!
Man I can't believe it's so easy when you make it with LÖVE!
ITS AWESOME
Man I can't believe it's so easy when you make it with LÖVE!
ITS AWESOME
- Sun Apr 05, 2009 12:14 am
- Forum: Libraries and Tools
- Topic: Pässion Editor (OS X)
- Replies: 8
- Views: 3924
Re: Pässion Editor (OS X)
Cool idea! I'm gonna check it out!
My smultron kinda sucks... cause every time I open my .lua files, "textadept" launches instead! crazy!
PS: I really think, you should call it Pässiön. (d'you see the additional umlauts? exiting, isn't it) 8-)
My smultron kinda sucks... cause every time I open my .lua files, "textadept" launches instead! crazy!
PS: I really think, you should call it Pässiön. (d'you see the additional umlauts? exiting, isn't it) 8-)
- Sun Apr 05, 2009 12:00 am
- Forum: Support and Development
- Topic: .love as .app Distribution Mac OS X
- Replies: 3
- Views: 3367
Re: .love as .app Distribution Mac OS X
Thanks alot man, seems to work great!
I don't think its very difficult...
keep up the good work!
I don't think its very difficult...
keep up the good work!