Search found 41 matches

by Garotas*Gostosas
Tue Apr 21, 2009 10:23 pm
Forum: Games and Creations
Topic: diodontidae necandi - for LudumDare 14
Replies: 6
Views: 3790

Re: diodontidae necandi - for LudumDare 14

respect! thanks for this post. really helps! wish the other contestants could contribute their insights too! ;) i figuered out this game intantly. but my sea never got messed up like in your video? wasn't i playing long enough? my score was 133 and i quit because i thought you just can't die... :ehe...
by Garotas*Gostosas
Tue Apr 21, 2009 9:56 pm
Forum: Support and Development
Topic: Best GUI lib?
Replies: 15
Views: 7103

Re: Best GUI lib?

what about a copromise? you do a mashup like for example "Taco Shell vs Tainted GUI". (only) once. with everything in it so far for the users who want or need to concentrate on other things. from there on every team takes the code and develops on their own again as it fits them best - they...
by Garotas*Gostosas
Tue Apr 21, 2009 8:31 pm
Forum: General
Topic: Ludum Dare 14
Replies: 18
Views: 7938

Re: Ludum Dare 14

sweeeet! :megagrin:
by Garotas*Gostosas
Mon Apr 20, 2009 2:14 am
Forum: General
Topic: Ludum Dare 14
Replies: 18
Views: 7938

Re: Ludum Dare 14

athanazio:

cool, man, you're doin it! wish you good luck. keep your eyes open ;)

what is your game about? pollution of the environment or something like this? looks cool!

who else is in it? you can make it! ^^
by Garotas*Gostosas
Fri Apr 17, 2009 12:54 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1012203

Re: Avatars: OBEY!

man I like it! now we're changing avatars like on facebook every month... 8-)
by Garotas*Gostosas
Wed Apr 08, 2009 8:31 pm
Forum: General
Topic: Platform Engine - A Few Thoughts
Replies: 12
Views: 8148

Re: Platform Engine - A Few Thoughts

When I was playing around awhile back, I ran two varibles: hasJumped & hasJumpedAgain -- Basically, when I jumped, I set hasJumped to True. So when I hit my "jump" button again, it checked if hasJumped was True. If it WAS true, it set hasJumpedAgain to True and did the jump code again...
by Garotas*Gostosas
Wed Apr 08, 2009 2:04 am
Forum: General
Topic: Platform Engine - A Few Thoughts
Replies: 12
Views: 8148

Re: Platform Engine - A Few Thoughts

When you only can jump when touching something, like the floor etc, how would you do "double-jumps"? Many Characters nowadays can do that, like in Mario 3D for Example. But you can't jump when your in air, because theres no surface to touch. Lets say I would want double jumps in my game, t...
by Garotas*Gostosas
Tue Apr 07, 2009 10:55 pm
Forum: General
Topic: Rotating image to follow mouse.
Replies: 11
Views: 10224

Re: Rotating image to follow mouse.

its like smash TV!

Man I can't believe it's so easy when you make it with LÖVE! :ultrahappy:
ITS AWESOME
by Garotas*Gostosas
Sun Apr 05, 2009 12:14 am
Forum: Libraries and Tools
Topic: Pässion Editor (OS X)
Replies: 8
Views: 3924

Re: Pässion Editor (OS X)

Cool idea! I'm gonna check it out! :megagrin:
My smultron kinda sucks... cause every time I open my .lua files, "textadept" launches instead! crazy!

PS: I really think, you should call it Pässiön. (d'you see the additional umlauts? exiting, isn't it) 8-)
by Garotas*Gostosas
Sun Apr 05, 2009 12:00 am
Forum: Support and Development
Topic: .love as .app Distribution Mac OS X
Replies: 3
Views: 3367

Re: .love as .app Distribution Mac OS X

Thanks alot man, seems to work great! :ultrahappy:

I don't think its very difficult...

keep up the good work! ;)