Search found 161 matches
- Sat Sep 17, 2011 3:08 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1512450
Re: What's everyone working on? (tigsource inspired)
slime, you should post some source to that, I think I could learn a good bit from it.
- Fri Sep 16, 2011 3:25 am
- Forum: Libraries and Tools
- Topic: I need a collaborator (or two) for a professional project
- Replies: 7
- Views: 9305
Re: I need a collaborator (or two) for a professional projec
I'd give you a hand but I've never played shadow fist. I've got my Cisco Networking certification, I've done a lot of network programming, I've programmed for almost 8 years now, and I know lua and love pretty well, though I have no degrees in computer science(I'm a culinary student..). If you need ...
- Fri Sep 16, 2011 3:05 am
- Forum: Libraries and Tools
- Topic: How Big projects can Löve2d handle?
- Replies: 25
- Views: 10990
Re: How Big projects can Löve2d handle?
.... A big part of that is the way my physics system only ever checks tiles adjacent to the player, as opposed to all tiles (or checking all tiles to see if they're adjacent, then doing the physics). You can put physics objects to sleep so they aren't being simulated, you can allow them to go to sl...
- Fri Sep 16, 2011 2:38 am
- Forum: Games and Creations
- Topic: Plazma
- Replies: 17
- Views: 6835
Re: Plazma
This is recycled art the artist gave me, he's working on art for the project right now. Particles in the particle system are place holders also, so is color as I just chose a color that contrasted the background so I could see what was going on better. Though I agree a drop shadow would look nice, I...
- Sat Sep 10, 2011 4:38 pm
- Forum: Support and Development
- Topic: multi-threading or multi-processing?
- Replies: 3
- Views: 2475
Re: multi-threading or multi-processing?
I haven't used Löve threads yet, but if they're regular OS threads (most likely they are), then your OS is free to assign each thread a searate core, so using threads can give you an advantage on multi-core CPUs (or systems with multiple CPUs). I'm not sure what you mean by independent processes th...
- Sat Sep 10, 2011 4:34 pm
- Forum: Support and Development
- Topic: Colliding with particle
- Replies: 9
- Views: 4730
Re: Colliding with particle
Its not shooting bullets, its shooting plasma, kinda like a flame thrower.
I guess I'll just make a body in the physics world that underlays the particle stream and test for collisions on that body.
I guess I'll just make a body in the physics world that underlays the particle stream and test for collisions on that body.
- Sat Sep 10, 2011 7:06 am
- Forum: Support and Development
- Topic: Colliding with particle
- Replies: 9
- Views: 4730
Colliding with particle
I'm using Particles as ammunition in a game I'm creating, I'd like to check for collision with the particles in the system to see if they collide with the enemy. Can I do this? Is there a way to iterate through the system and get each particles x and y axis and size? Or is there any method of checki...
- Sat Sep 10, 2011 7:01 am
- Forum: Support and Development
- Topic: multi-threading or multi-processing?
- Replies: 3
- Views: 2475
multi-threading or multi-processing?
I know love offers multi-threading, but does is seperate into 2 independent processes to utilize multiple CPUs? Or will I bog down one core by doing this?
- Sat Sep 10, 2011 6:46 am
- Forum: Support and Development
- Topic: Network connected Löve game?
- Replies: 4
- Views: 1613
Re: Network connected Löve game?
Prevents unwanted chaffingkraftman wrote:If you're getting stuck, try more LUBE
- Sat Sep 10, 2011 6:15 am
- Forum: Games and Creations
- Topic: Plazma
- Replies: 17
- Views: 6835
Re: Plazma
Some screenshots of progress.
Initial screen:
Shooting Plazma:
More shooting:
Initial screen:
Shooting Plazma:
More shooting: