Search found 161 matches

by tsturzl
Sat Sep 17, 2011 3:08 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1512450

Re: What's everyone working on? (tigsource inspired)

slime, you should post some source to that, I think I could learn a good bit from it.
by tsturzl
Fri Sep 16, 2011 3:25 am
Forum: Libraries and Tools
Topic: I need a collaborator (or two) for a professional project
Replies: 7
Views: 9305

Re: I need a collaborator (or two) for a professional projec

I'd give you a hand but I've never played shadow fist. I've got my Cisco Networking certification, I've done a lot of network programming, I've programmed for almost 8 years now, and I know lua and love pretty well, though I have no degrees in computer science(I'm a culinary student..). If you need ...
by tsturzl
Fri Sep 16, 2011 3:05 am
Forum: Libraries and Tools
Topic: How Big projects can Löve2d handle?
Replies: 25
Views: 10990

Re: How Big projects can Löve2d handle?

.... A big part of that is the way my physics system only ever checks tiles adjacent to the player, as opposed to all tiles (or checking all tiles to see if they're adjacent, then doing the physics). You can put physics objects to sleep so they aren't being simulated, you can allow them to go to sl...
by tsturzl
Fri Sep 16, 2011 2:38 am
Forum: Games and Creations
Topic: Plazma
Replies: 17
Views: 6835

Re: Plazma

This is recycled art the artist gave me, he's working on art for the project right now. Particles in the particle system are place holders also, so is color as I just chose a color that contrasted the background so I could see what was going on better. Though I agree a drop shadow would look nice, I...
by tsturzl
Sat Sep 10, 2011 4:38 pm
Forum: Support and Development
Topic: multi-threading or multi-processing?
Replies: 3
Views: 2475

Re: multi-threading or multi-processing?

I haven't used Löve threads yet, but if they're regular OS threads (most likely they are), then your OS is free to assign each thread a searate core, so using threads can give you an advantage on multi-core CPUs (or systems with multiple CPUs). I'm not sure what you mean by independent processes th...
by tsturzl
Sat Sep 10, 2011 4:34 pm
Forum: Support and Development
Topic: Colliding with particle
Replies: 9
Views: 4730

Re: Colliding with particle

Its not shooting bullets, its shooting plasma, kinda like a flame thrower.

I guess I'll just make a body in the physics world that underlays the particle stream and test for collisions on that body.
by tsturzl
Sat Sep 10, 2011 7:06 am
Forum: Support and Development
Topic: Colliding with particle
Replies: 9
Views: 4730

Colliding with particle

I'm using Particles as ammunition in a game I'm creating, I'd like to check for collision with the particles in the system to see if they collide with the enemy. Can I do this? Is there a way to iterate through the system and get each particles x and y axis and size? Or is there any method of checki...
by tsturzl
Sat Sep 10, 2011 7:01 am
Forum: Support and Development
Topic: multi-threading or multi-processing?
Replies: 3
Views: 2475

multi-threading or multi-processing?

I know love offers multi-threading, but does is seperate into 2 independent processes to utilize multiple CPUs? Or will I bog down one core by doing this?
by tsturzl
Sat Sep 10, 2011 6:46 am
Forum: Support and Development
Topic: Network connected Löve game?
Replies: 4
Views: 1613

Re: Network connected Löve game?

kraftman wrote:If you're getting stuck, try more LUBE
Prevents unwanted chaffing
by tsturzl
Sat Sep 10, 2011 6:15 am
Forum: Games and Creations
Topic: Plazma
Replies: 17
Views: 6835

Re: Plazma

Some screenshots of progress.

Initial screen:
Image

Shooting Plazma:
Image

More shooting:
Image