Search found 139 matches
- Fri Feb 03, 2017 9:18 am
- Forum: Support and Development
- Topic: Love2D Unofficial Support and Community Discord / Live Chat
- Replies: 8
- Views: 9972
Re: Love2D Unofficial Support and Community Discord / Live Chat
Mapyo, link says it's invalid.
- Mon Jan 30, 2017 7:36 pm
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 53417
Re: Porting my own Veins of the Earth to LOVE
skyHights, I fixed the exploit you pointed out, and thanks again!
I also improved the handling of player dying, the game now shows a generic screen and boots you back to main menu.
I also improved the handling of player dying, the game now shows a generic screen and boots you back to main menu.
- Thu Jan 26, 2017 9:41 am
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 53417
Re: Porting my own Veins of the Earth to LOVE
skyHights, thanks for pointing it out - the port is still a WIP as you can obviously see
- Wed Jan 25, 2017 2:03 pm
- Forum: General
- Topic: A Few Questions on Love and Lua
- Replies: 16
- Views: 9267
Re: A Few Questions on Love and Lua
Babelua looks like a VS addon, though. How is the performance while debugging (since VS is a memory hog?)
- Tue Jan 24, 2017 4:20 pm
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 53417
Re: Porting my own Veins of the Earth to LOVE
The 'blind on turn 1' thing was the FOV not refreshing - I brute forced it and it works like a charm.
Time to start working on spells/feats as well as level generation.
Time to start working on spells/feats as well as level generation.
- Sun Jan 22, 2017 2:16 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1513034
Re: What's everyone working on? (tigsource inspired)
I'm thinking of picking up the LOVE port of my roguelike back up! However I can't figure out how to force LOVE to redraw my map once I change the level...
- Sat Jan 21, 2017 1:08 pm
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 53417
Re: Porting my own Veins of the Earth to LOVE
Haven't done much in the last two months as I have been experimenting with Unreal Engine 4. However I'm still *much* more comfortable with Lua and I want to finish the port. The only issue is, the map doesn't redraw immediately, you need to make a first step on new level blindly. Any ideas why this ...
- Thu Oct 27, 2016 1:18 pm
- Forum: Libraries and Tools
- Topic: Alexar's Physics Editor(APE)
- Replies: 59
- Views: 63583
Re: Alexar's Physics Editor(APE)
I downloaded the .love from first post, and I get tons of "a body escaped Memoizer" errors when trying to test the topdown car example.
Also pressing "Help" in first menu causes a Lua error: bad argument #1 to utf8len (string expected, got table)
Also pressing "Help" in first menu causes a Lua error: bad argument #1 to utf8len (string expected, got table)
- Thu Oct 27, 2016 10:34 am
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 53417
Re: Porting my own Veins of the Earth to LOVE
Levels are now loaded from data and the level name and number ("depth", whatever) are displayed on screen. You can also change levels (go downstairs). I spent a couple days fixing all manner of weird bugs (turn order showing npcs that weren't there, encounters doubling in size suddenly) bu...
- Thu Oct 27, 2016 10:30 am
- Forum: Games and Creations
- Topic: a top-down car game
- Replies: 20
- Views: 15519
Re: a top-down car game
I don't think it's the frame rate. I've reproduced that the car stops responding and the front wheels spin out of control after I hit stuff (other cars or walls) several times.