Search found 146 matches

by Ubermann
Wed Jan 16, 2013 8:51 pm
Forum: Support and Development
Topic: Looking for translators
Replies: 29
Views: 14212

Re: Looking for translators

Japanese / 日本語 "いらっしゃいませ" "バージョンは" "...を攻めます" -- The object being attacked would come first. -- 'Creature' could be a couple of different things. Below I -- literally use the word 'monster' (化物). Depending on the context -- ファミリア ('familiar') or 動物 ('animal') could als...
by Ubermann
Wed Jan 16, 2013 8:20 pm
Forum: Support and Development
Topic: Looking for translators
Replies: 29
Views: 14212

Re: Looking for translators

French / Français "Sélectionnez une case pour y déplacer votre mage" --Sounds less good but < 46 char : "Sélectionnez la destination de votre mage" "Sélectionnez une case pour y déplacer votre créature" --Sounds less good but < 46 char : "Sélectionnez la destinati...
by Ubermann
Wed Jan 16, 2013 4:01 pm
Forum: Support and Development
Topic: Looking for translators
Replies: 29
Views: 14212

Re: Looking for translators

Thanks for all translations ^_^ More will come the next days. No French or German? Italian ("Italiano"): "Benvenuto a " --may be different, depending on the words after it... It is used for "Welcome to <game_name>" And still don't have a name defined. Probably "Wel...
by Ubermann
Wed Jan 16, 2013 3:31 pm
Forum: Libraries and Tools
Topic: Example: tile-based and non-tile-based collision detection
Replies: 9
Views: 5982

Re: Example: tile-based and non-tile-based collision detecti

Pushing up/down is faster than left/right.

Dunno if that's how it is supposed to work.
by Ubermann
Wed Jan 16, 2013 3:25 pm
Forum: Support and Development
Topic: Drawing outside of love.draw
Replies: 14
Views: 5996

Re: Drawing outside of love.draw

Mousepressed, same as all other events, is already processed in this part of love.run: -- Process events. if love.event then love.event.pump() for e,a,b,c,d in love.event.poll() do if e == "quit" then if not love.quit or not love.quit() then if love.audio then love.audio.stop() end return...
by Ubermann
Wed Jan 16, 2013 1:20 pm
Forum: Support and Development
Topic: Looking for translators
Replies: 29
Views: 14212

Looking for translators

This. I have implemented languages support. Now I need someone that would be kind enough to translate from english to anything that is not Spanish (which is my mother language). German, French, Portuguese, Japanese and Russian would be appreciated, but any other language too. Actually it is only to ...
by Ubermann
Wed Jan 16, 2013 9:17 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1505300

Re: What's everyone working on? (tigsource inspired)

I've got an Android with a crappy screen, 480x300... Will it work there? Yes and no. Ok, basically yes. The game has an internal variable that is screenScale. Everything gets scaled up/down using this variable. By default, the normal resolution is 800x480. Right now, for droid I set a scale of 1, b...
by Ubermann
Wed Jan 16, 2013 9:05 am
Forum: Support and Development
Topic: Drawing outside of love.draw
Replies: 14
Views: 5996

Re: Drawing outside of love.draw

Yes it works. What I need was to draw in mousepressed() so i ovirrided the run() as follows (only show the update part): love.graphics.clear() if love.mousepressed then love.mousepressed(x,y,button) end if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled if love.graphics...
by Ubermann
Tue Jan 15, 2013 8:36 pm
Forum: Support and Development
Topic: Drawing outside of love.draw
Replies: 14
Views: 5996

Re: Drawing outside of love.draw

IndieKid wrote:I was interested in this some time ago. I didn't find the way to do this. :(
Damn, I'm screwed.

Unless you know a way to draw temporary things without using a table to save them and running through this table in love.draw.
by Ubermann
Tue Jan 15, 2013 8:32 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1505300

Re: What's everyone working on? (tigsource inspired)

I'm working on some idea I got some days ago: War of <.....> It is 100% mouse driven. It works on Android at 800x600 (7'' screens) or PC at 1000x600. Of course, graphics and everything gets scaled down when playing on Droid so everything fits on screen as in the PC would do. Basically I'm developing...