Search found 445 matches

by Ulydev
Tue Dec 30, 2014 10:54 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1508187

Re: What's everyone working on? (tigsource inspired)

Here's a screenshot of pOp, the party game I'm about to submit to the App Store :

Image

Added trails behind players after seeing Jimanzium's post, it adds even more energy to the game ! Thank you.
by Ulydev
Mon Dec 29, 2014 8:12 pm
Forum: LÖVE-Android
Topic: "LÖVE FOR ANDROID has stopped working"
Replies: 2
Views: 5627

"LÖVE FOR ANDROID has stopped working"

Hello everyone, I'm running into (hopefully) the last issue before actually releasing my first two Löve2D games to iOS and Android. I've searched on the internet and on the forums for answers but it seems like this problem has not been solved. Please tell me if an answer has already been posted. :de...
by Ulydev
Mon Dec 29, 2014 11:00 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1508187

Re: What's everyone working on? (tigsource inspired)

Jasoco wrote:Doesn't look nearly as good as Spelunky's bombs
It looks awesome. :o:
by Ulydev
Mon Dec 29, 2014 2:28 am
Forum: Games and Creations
Topic: [LD31] Starside Takeover
Replies: 5
Views: 5864

Re: [LD31] Starside Takeover

This game is insanely frustrating ! But...

Image

Anyways, excellent job ! As CrackedP0t suggested, I'd love to see a bit more content. You seem to fairly master the retro aesthetics ! :awesome:
by Ulydev
Sun Dec 28, 2014 12:09 am
Forum: Games and Creations
Topic: [iOS/Android] Swotch and \pOp\, my LD31 submissions
Replies: 13
Views: 6484

Re: [iOS/Android] Swotch - pOp

Hey ! I didn't even notice there was comments, thank you guys for your feedback ! I just wanted to tell you that I'm actually done with the iOS and Android ports. Now I just need to figure out how to build and submit them... Then you will be able to enjoy 4-player madness on your iPad ! :awesome: Al...
by Ulydev
Sun Dec 14, 2014 12:22 am
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 125815

Re: Experimental iOS port (LÖVE 0.9.x)

Thank you for your answer ! I just updated Xcode and got touch working. Here's my love you can test ! :awesome: UPDATE : Disabling audio seems to solve every crash related to touch events. Strange thing. UPDATE 2 : Playing the background theme as an .ogg file fixes all cuts and strange behaviours. T...
by Ulydev
Sat Dec 13, 2014 10:59 pm
Forum: Support and Development
Topic: Audio .wav problems / cuts
Replies: 2
Views: 1620

Re: Audio .wav problems / cuts

Thank you for your fast reply, undef. Unfortunately, adding the source as "static" doesn't change anything. I'm getting an even worse issue where all my sounds are being repeated over and over whenever I play them once. While the background theme is totally broken. (I should add that this ...
by Ulydev
Sat Dec 13, 2014 10:53 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 125815

Re: Experimental iOS port (LÖVE 0.9.x)

Sure ! I'm updating Xcode. However, I have a lot of problems for the moment. -iPhone 3GS crashing when touching the screen in landscapeRight orientation. Works ok with landscapeLeft -Game crashing on launch (sometimes works) -Sounds repeating over and over every time I play one -Music cuts (whether ...
by Ulydev
Sat Dec 13, 2014 10:19 pm
Forum: Support and Development
Topic: If Statement not functioning as hoped
Replies: 3
Views: 2919

Re: If Statement not functioning as hoped

Use strings. function love.load() playerState = "ghost" normalText = "Player State is Normal" ghostText = "Player State is Ghost" end function love.draw() if playerState == "normal" then love.graphics.print(normalText, 10, 10) end if playerState == "ghost...
by Ulydev
Sat Dec 13, 2014 9:44 pm
Forum: Support and Development
Topic: Audio .wav problems / cuts
Replies: 2
Views: 1620

Audio .wav problems / cuts

Hello, everyone :awesome: I just discovered the iOS port of Löve2D this morning and it's really awesome. My games run perfectly even on my 3GS. The only problem is that I'm using .wav files, and they seem not to work properly. Every 5 seconds or so, the audio suddenly stops for a second and resumes....