Search found 206 matches
- Tue Sep 24, 2013 8:52 pm
- Forum: Support and Development
- Topic: save lua-table to lua-script
- Replies: 18
- Views: 7942
Re: save lua-table in lua-script
I'm eager for criticism on my table serializing function! local next=next local type=type local tostring=tostring local format=string.format local sort=table.sort local concat=table.concat local function serialize(t) local TYPE=type(t) if TYPE=="boolean" or TYPE=="number" then re...
- Tue Sep 24, 2013 8:43 pm
- Forum: Libraries and Tools
- Topic: Perfect Image Transformation
- Replies: 27
- Views: 11941
Re: Perfect Image Transformation
Updated to potentially work for more graphics cards, and increased performance. Updated the link in my OP.
- Tue Sep 24, 2013 5:18 pm
- Forum: Libraries and Tools
- Topic: Perfect Image Transformation
- Replies: 27
- Views: 11941
Perfect Image Transformation
This is an idea I've had for a very long time, and I finally figured out how to do it. Basically what it does is pretend that the image is already offset, rotated, and scaled, and does a weighted average of each colour relevant to the pixel being rendered, and weighs it based on the common area. The...
Re: 4d
I find my program a great deal more interesting to look at than that :P I found that I do have similar rotations in my program by using the numpad keys 1-6, so it's not entirely wrong. Uhm, where did you even get that idea? I thought of the idea. My thinking: "Why not represent animated 3D mesh...
- Sun Sep 22, 2013 7:41 pm
- Forum: Libraries and Tools
- Topic: Monocle: Monaco-style line of sight engine
- Replies: 33
- Views: 18206
Re: Monocle: Monaco-style line of sight engine
Looks like there's a rendering glitch when x==y (or just at 8.468,8.468)
Re: 4d
Well, I'm rotating your viewing angle instead of the object. I don't know if anyone has done this before, but I agree with you, it doesn't look right. What's happening, is that I solved the equation for the intersection of the four dimensional ray in the direction of the pixel with an animated trian...
- Sun Sep 22, 2013 6:56 am
- Forum: General
- Topic: Image vanishes on its own accord
- Replies: 2
- Views: 1723
Re: Image vanishes on its own accord
Thank you grandly. One of my attempts to fix this was to call the garbage collector xD My project is a perfect image offset rotate + scale -- colouring the pixels using a weighted average the based on the area of intersection with the pixel being rendered. It is totally over the top, a.k.a. my style...
Re: 4d
I've done some work with 4D: https://love2d.org/forums/viewtopic.php?f=5&t=32782 Not sure if I got the cubic roots thing right though. (If you happen to be looking through time at the surface of a triangle with vertices sliding linearly between event pairs, it can end up crossing your gaze three...
- Sun Sep 22, 2013 5:31 am
- Forum: General
- Topic: Image vanishes on its own accord
- Replies: 2
- Views: 1723
Image vanishes on its own accord
This is an ongoing problem in many of my projects. I go to test something, the test looks good, I leave it running. Poof! Whatever was there is no more and it's a black, empty window of sadness. Example: https://love2d.org/forums/download/file.php?id=7239 (From https://love2d.org/forums/viewtopic.ph...
- Mon Aug 26, 2013 7:15 pm
- Forum: Libraries and Tools
- Topic: Rubik's Cube Simulator [Turning N.Y.I]
- Replies: 13
- Views: 5654
Re: Rubik's Cube Simulator [Turning N.Y.I]
There is a specific face colouring that all proper cubes use. I am using it here, and maybe it's just your/my screen, but the orange looks orange to me.