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Have you tried HC.remove instead of HC:remove?
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- Sun Apr 05, 2020 7:38 pm
- Forum: Support and Development
- Topic: HC:remove doesn't work [solved]
- Replies: 2
- Views: 2198
- Sun Apr 05, 2020 2:02 pm
- Forum: Support and Development
- Topic: need help with a shader error!
- Replies: 2
- Views: 2108
Re: need help with a shader error!
I suspect the error is the use of 0 (integer) instead of 0.0 (float).
- Sat Apr 04, 2020 10:05 am
- Forum: Support and Development
- Topic: Does compressed png takes longer time to load?
- Replies: 4
- Views: 3506
Re: Does compressed png takes longer time to load?
Crashes while loading are likely to come from VRAM exhaustion. Further compressing the PNGs will save nothing in that respect, because Löve needs to expand them while loading in order to send them to VRAM. There is an image format that is compressed even in VRAM. That is DXT. That would help saving ...
- Sat Apr 04, 2020 12:02 am
- Forum: General
- Topic: What am I missing about Löve and Lua in general?
- Replies: 6
- Views: 7490
Re: What am I missing about Löve and Lua in general?
I don't know anything about Processing, so it's possible that you're just not missing anything. I can say, however, that LÖVE programs are easy to deploy, and that LuaJIT is blazing fast. I'm not sure how different Processing will be in each of these areas. Lua is a pretty minimalistic language; you...
- Tue Mar 31, 2020 9:11 pm
- Forum: Libraries and Tools
- Topic: Template for using Löve as if it were not event-oriented
- Replies: 16
- Views: 17385
Re: Template for using Löve as if it were not event-oriented
Update: Basically rewritten to accommodate all events. Now in https://notabug.org/pgimeno/alg-visualizer with full docs and examples. OP updated. Many thanks to babulous for the inspiration when writing this version.
- Tue Mar 31, 2020 6:45 pm
- Forum: Games and Creations
- Topic: Cave Bird!
- Replies: 10
- Views: 9616
Re: Cave Bird!
I've taken a brief look at the guts of the game. It appears that the tiles are canvases. Now I understand why you had such problems. Well, being tiles in the first place kind of explained some things. Maybe smaller tiles could help you add more variation to the scenarios, because then many tiles wou...
- Mon Mar 30, 2020 6:18 pm
- Forum: General
- Topic: Personal historic preservation project
- Replies: 1
- Views: 3818
Re: Personal historic preservation project
Three repositories have gone missing this week: atl (Advanced Tiled Loader updated to work in love2d 11.x), boxui (a GUI library) and love2d_nogame (the No Game screens of multiple love2d versions, updated to run in 11.x). I've set up public clones to make them available again: https://notabug.org/p...
- Mon Mar 30, 2020 10:15 am
- Forum: Games and Creations
- Topic: Cave Bird!
- Replies: 10
- Views: 9616
Re: Cave Bird!
In an earlier version you could even land and jump around a little - I even made a really bad tutorial for all the small game mechanics. That's my recollection, and it was suggestive. I also remember having trouble with getting stuck at some points. I figured it would be nice if there were missions...
- Sun Mar 29, 2020 3:03 pm
- Forum: Games and Creations
- Topic: Cave Bird!
- Replies: 10
- Views: 9616
Re: Cave Bird!
Congrats on finishing it! And thanks for the mention ;) I've been playing with it for a while. It's fun, it reminds me of the Metro Siberia flash game which is a favourite of mine. But after quite some levels, it seemed to be always the same cave over and over with no change in gameplay or difficult...
- Sun Mar 29, 2020 2:31 pm
- Forum: Support and Development
- Topic: Particle System won't emit properly.
- Replies: 3
- Views: 4107
Re: Particle System won't emit properly.
I believe you're supposed to use ParticleSystem:setLinearAcceleration for that, see example in love.graphics.newParticleSystem.