Search found 3550 matches

by pgimeno
Sun Apr 05, 2020 7:38 pm
Forum: Support and Development
Topic: HC:remove doesn't work [solved]
Replies: 2
Views: 2198

Re: HC:remove doesn't work

Welcome to the forums!

Have you tried HC.remove instead of HC:remove?
by pgimeno
Sun Apr 05, 2020 2:02 pm
Forum: Support and Development
Topic: need help with a shader error!
Replies: 2
Views: 2108

Re: need help with a shader error!

kicknbritt wrote: Sun Apr 05, 2020 10:15 am Anyone know whats up here?? Thanks
I suspect the error is the use of 0 (integer) instead of 0.0 (float).
by pgimeno
Sat Apr 04, 2020 10:05 am
Forum: Support and Development
Topic: Does compressed png takes longer time to load?
Replies: 4
Views: 3506

Re: Does compressed png takes longer time to load?

Crashes while loading are likely to come from VRAM exhaustion. Further compressing the PNGs will save nothing in that respect, because Löve needs to expand them while loading in order to send them to VRAM. There is an image format that is compressed even in VRAM. That is DXT. That would help saving ...
by pgimeno
Sat Apr 04, 2020 12:02 am
Forum: General
Topic: What am I missing about Löve and Lua in general?
Replies: 6
Views: 7490

Re: What am I missing about Löve and Lua in general?

I don't know anything about Processing, so it's possible that you're just not missing anything. I can say, however, that LÖVE programs are easy to deploy, and that LuaJIT is blazing fast. I'm not sure how different Processing will be in each of these areas. Lua is a pretty minimalistic language; you...
by pgimeno
Tue Mar 31, 2020 9:11 pm
Forum: Libraries and Tools
Topic: Template for using Löve as if it were not event-oriented
Replies: 16
Views: 17385

Re: Template for using Löve as if it were not event-oriented

Update: Basically rewritten to accommodate all events. Now in https://notabug.org/pgimeno/alg-visualizer with full docs and examples. OP updated. Many thanks to babulous for the inspiration when writing this version.
by pgimeno
Tue Mar 31, 2020 6:45 pm
Forum: Games and Creations
Topic: Cave Bird!
Replies: 10
Views: 9616

Re: Cave Bird!

I've taken a brief look at the guts of the game. It appears that the tiles are canvases. Now I understand why you had such problems. Well, being tiles in the first place kind of explained some things. Maybe smaller tiles could help you add more variation to the scenarios, because then many tiles wou...
by pgimeno
Mon Mar 30, 2020 6:18 pm
Forum: General
Topic: Personal historic preservation project
Replies: 1
Views: 3818

Re: Personal historic preservation project

Three repositories have gone missing this week: atl (Advanced Tiled Loader updated to work in love2d 11.x), boxui (a GUI library) and love2d_nogame (the No Game screens of multiple love2d versions, updated to run in 11.x). I've set up public clones to make them available again: https://notabug.org/p...
by pgimeno
Mon Mar 30, 2020 10:15 am
Forum: Games and Creations
Topic: Cave Bird!
Replies: 10
Views: 9616

Re: Cave Bird!

In an earlier version you could even land and jump around a little - I even made a really bad tutorial for all the small game mechanics. That's my recollection, and it was suggestive. I also remember having trouble with getting stuck at some points. I figured it would be nice if there were missions...
by pgimeno
Sun Mar 29, 2020 3:03 pm
Forum: Games and Creations
Topic: Cave Bird!
Replies: 10
Views: 9616

Re: Cave Bird!

Congrats on finishing it! And thanks for the mention ;) I've been playing with it for a while. It's fun, it reminds me of the Metro Siberia flash game which is a favourite of mine. But after quite some levels, it seemed to be always the same cave over and over with no change in gameplay or difficult...
by pgimeno
Sun Mar 29, 2020 2:31 pm
Forum: Support and Development
Topic: Particle System won't emit properly.
Replies: 3
Views: 4107

Re: Particle System won't emit properly.

I believe you're supposed to use ParticleSystem:setLinearAcceleration for that, see example in love.graphics.newParticleSystem.