Search found 85 matches
- Sun Nov 04, 2018 2:57 pm
- Forum: Ports
- Topic: LÖVE for the Switch
- Replies: 47
- Views: 202409
Re: LÖVE for the Switch
Just out of pure curiosity, does the Nintendo Switch non-disclosure agreement allow for developers to communicate and share with other developers that have also signed the NDA? If so, is there a way to check and verify that someone else has signed the NDA? If so, is it possible for LOVE developers t...
- Sun Oct 14, 2018 7:56 am
- Forum: Support and Development
- Topic: Documentation on BOX2D Locks
- Replies: 2
- Views: 2550
Documentation on BOX2D Locks
I submitted a bug report here: https://bitbucket.org/rude/love/issues/1445/box2d-wont-let-me-weld and the basics is that I didn't know BOX2D locks the world during the collision callback functions. I wanted to help the project by adding the following code to various parts of the Wiki: {{notice|Makin...
- Sat Oct 13, 2018 2:58 am
- Forum: General
- Topic: I demand that LÖVE add support of lua 5.3
- Replies: 7
- Views: 10840
Re: I demand that LÖVE add support of lua 5.3
string.pack()
string.unpack()
- Fri Oct 12, 2018 7:43 am
- Forum: General
- Topic: I demand that LÖVE add support of lua 5.3
- Replies: 7
- Views: 10840
Re: I demand that LÖVE add support of lua 5.3
I just ran into a situation where I need a feature from Lua 5.3. Would you please consider running 5.3?
Thanks!
Thanks!
- Thu Oct 11, 2018 10:43 pm
- Forum: Support and Development
- Topic: How to put on iPhone
- Replies: 0
- Views: 3455
How to put on iPhone
I would like to see my game on my iPhone 5S. However, I do not have any other Apple products. The only thing that you guys have documentation for is using Xcode, which is locked the hell down with Apple. I have no developer license, no Apple computer, I just want to test it on my phone. I don't real...
- Thu Aug 20, 2015 10:01 pm
- Forum: Support and Development
- Topic: Talking algorithm
- Replies: 2
- Views: 1714
Talking algorithm
is there a Lua-coded algorithm, where you can have text be verbally (using voice) said? If not, is there a C-coded algorithm, that does that? If there is a C-written algorithm, please tell me, how you would use this in LOVE2D. (And, by 'C', I mean, any version of C)
- Tue Jun 16, 2015 7:55 am
- Forum: Support and Development
- Topic: Default Font?
- Replies: 5
- Views: 3929
Re: Default Font?
off topic peeps. off topic. But, I hope you guys get the help you need.
- Tue Jun 16, 2015 6:57 am
- Forum: Support and Development
- Topic: love.filesystem.load() not working
- Replies: 1
- Views: 1071
love.filesystem.load() not working
on the mac OS X, using "love.filesystem.load("main.lua")()" in my code does not work. I've tried using it in an if statement within love.update(), and now I'm trying it in love.quit(). Can someone please explain to me \, why it doesn't work. It doesn't error, but it SHOULD restar...
- Mon Jun 15, 2015 7:15 pm
- Forum: Support and Development
- Topic: Default Font?
- Replies: 5
- Views: 3929
Default Font?
Hello, I have been wondering, how do you get the length and width (in pixels) of a certain string, for the default font. I know, there's: FONT = love.graphics.newFont("fonts/font.ttf",16) love.graphics.setFont(FONT) FONT:getWidth(""harharhar") love.graphics.print("harha...
- Wed May 27, 2015 4:18 pm
- Forum: Support and Development
- Topic: lua-enet
- Replies: 9
- Views: 3098
Re: lua-enet
This might be a problem