Search found 85 matches

by EliterScripts
Sun Nov 04, 2018 2:57 pm
Forum: Ports
Topic: LÖVE for the Switch
Replies: 47
Views: 202409

Re: LÖVE for the Switch

Just out of pure curiosity, does the Nintendo Switch non-disclosure agreement allow for developers to communicate and share with other developers that have also signed the NDA? If so, is there a way to check and verify that someone else has signed the NDA? If so, is it possible for LOVE developers t...
by EliterScripts
Sun Oct 14, 2018 7:56 am
Forum: Support and Development
Topic: Documentation on BOX2D Locks
Replies: 2
Views: 2550

Documentation on BOX2D Locks

I submitted a bug report here: https://bitbucket.org/rude/love/issues/1445/box2d-wont-let-me-weld and the basics is that I didn't know BOX2D locks the world during the collision callback functions. I wanted to help the project by adding the following code to various parts of the Wiki: {{notice|Makin...
by EliterScripts
Sat Oct 13, 2018 2:58 am
Forum: General
Topic: I demand that LÖVE add support of lua 5.3
Replies: 7
Views: 10840

Re: I demand that LÖVE add support of lua 5.3

pedrosgali wrote: Fri Oct 12, 2018 9:32 pm What situation and what feature out of interest?
string.pack()

string.unpack()
by EliterScripts
Fri Oct 12, 2018 7:43 am
Forum: General
Topic: I demand that LÖVE add support of lua 5.3
Replies: 7
Views: 10840

Re: I demand that LÖVE add support of lua 5.3

I just ran into a situation where I need a feature from Lua 5.3. Would you please consider running 5.3?

Thanks!
by EliterScripts
Thu Oct 11, 2018 10:43 pm
Forum: Support and Development
Topic: How to put on iPhone
Replies: 0
Views: 3455

How to put on iPhone

I would like to see my game on my iPhone 5S. However, I do not have any other Apple products. The only thing that you guys have documentation for is using Xcode, which is locked the hell down with Apple. I have no developer license, no Apple computer, I just want to test it on my phone. I don't real...
by EliterScripts
Thu Aug 20, 2015 10:01 pm
Forum: Support and Development
Topic: Talking algorithm
Replies: 2
Views: 1714

Talking algorithm

is there a Lua-coded algorithm, where you can have text be verbally (using voice) said? If not, is there a C-coded algorithm, that does that? If there is a C-written algorithm, please tell me, how you would use this in LOVE2D. (And, by 'C', I mean, any version of C)
by EliterScripts
Tue Jun 16, 2015 7:55 am
Forum: Support and Development
Topic: Default Font?
Replies: 5
Views: 3929

Re: Default Font?

off topic peeps. off topic. But, I hope you guys get the help you need.
by EliterScripts
Tue Jun 16, 2015 6:57 am
Forum: Support and Development
Topic: love.filesystem.load() not working
Replies: 1
Views: 1071

love.filesystem.load() not working

on the mac OS X, using "love.filesystem.load("main.lua")()" in my code does not work. I've tried using it in an if statement within love.update(), and now I'm trying it in love.quit(). Can someone please explain to me \, why it doesn't work. It doesn't error, but it SHOULD restar...
by EliterScripts
Mon Jun 15, 2015 7:15 pm
Forum: Support and Development
Topic: Default Font?
Replies: 5
Views: 3929

Default Font?

Hello, I have been wondering, how do you get the length and width (in pixels) of a certain string, for the default font. I know, there's: FONT = love.graphics.newFont("fonts/font.ttf",16) love.graphics.setFont(FONT) FONT:getWidth(""harharhar") love.graphics.print("harha...
by EliterScripts
Wed May 27, 2015 4:18 pm
Forum: Support and Development
Topic: lua-enet
Replies: 9
Views: 3098

Re: lua-enet

This might be a problem