Search found 445 matches
- Mon Jan 29, 2018 3:50 pm
- Forum: Support and Development
- Topic: main.lua:7: attempt to perform arithmetic on field 'getWidth' (a function value)
- Replies: 2
- Views: 2858
Re: main.lua:7: attempt to perform arithmetic on field 'getWidth' (a function value)
So, when i was making a game (well, a program anyway), this lovely message popped up: main.lua:7: attempt to perform arithmetic on field 'getWidth' (a function value) This, is the line in question: scale = love.graphics.getWidth / 320 I don't know, am I dumb or what, but I couldn't find more about ...
- Mon Dec 25, 2017 7:29 pm
- Forum: Games and Creations
- Topic: Secret Delivery - Annual Dec. Game
- Replies: 5
- Views: 6966
Re: Secret Delivery - Annual Dec. Game
holy what! this is amazing, I absolutely loved the stealth sections from Pokemon Emerald, so seeing this turned into a full game makes me smile so much :-) great job! the music is lovely too
- Tue Dec 12, 2017 10:17 pm
- Forum: Support and Development
- Topic: [iOS] love.keyboard.setTextInput and SDL_SetTextInputRect
- Replies: 1
- Views: 1723
Re: [iOS] love.keyboard.setTextInput and SDL_SetTextInputRect
Well, I ended up making my own thing :-)
Looks like a bug with SDL and the recent iOS updates.
Looks like a bug with SDL and the recent iOS updates.
- Tue Dec 12, 2017 9:24 pm
- Forum: Support and Development
- Topic: [iOS] love.keyboard.setTextInput and SDL_SetTextInputRect
- Replies: 1
- Views: 1723
[iOS] love.keyboard.setTextInput and SDL_SetTextInputRect
Hello everyone, I'm making a game for mobile devices in which there is some kind of text input. Everything works fine, but here's the thing: I'm using love.keyboard.setTextInput with the x, y, width and height parameters to make sure the text input field doesn't get covered by the keyboard. It seems...
- Sun Oct 08, 2017 8:49 am
- Forum: Ports
- Topic: LÖVE for the Switch
- Replies: 47
- Views: 201536
Re: LÖVE for the Switch
We need to make it real...
- Sat Sep 23, 2017 7:43 pm
- Forum: Support and Development
- Topic: Creating a Letterbox Style Fullscreen Window
- Replies: 8
- Views: 6259
Re: Creating a Letterbox Style Fullscreen Window
^
also, all of this is packed in https://github.com/ulydev/push
you'd go
also, all of this is packed in https://github.com/ulydev/push
you'd go
Code: Select all
push:setupScreen(320, 200, windowWidth, windowHeight, { resizable = true, pixelperfect = true })
- Tue Sep 19, 2017 8:22 pm
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 147595
Re: push - a resolution-handling library
I think you're looking for a camera library such as https://github.com/kikito/gamera. Or maybe I didn't understand your question at all. Either way just let me know
- Fri Sep 08, 2017 9:15 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1509105
Re: What's everyone working on? (tigsource inspired)
Working on planet generation
- Fri Sep 08, 2017 9:18 am
- Forum: Libraries and Tools
- Topic: [lib] CTRL - input handling
- Replies: 12
- Views: 18458
Re: [lib] CTRL - input handling
Great job! This will prove useful for sure.
- Sun Aug 06, 2017 1:58 pm
- Forum: Games and Creations
- Topic: Pixelated Love Logo
- Replies: 10
- Views: 13308
Re: Pixelated Love Logo
To be honest, it rather looks like the 'C' was quickly added on Paint with a brush.zorg wrote: ↑Sun Aug 06, 2017 10:12 amYes, using Murii's own image and cutting off the left side of it; just saying.