Now I'm getting a runtime error
Stack traceback:
line 15 in main.lua for function in line 13
it tells me 'first' is a 'nil' value
Search found 24 matches
- Mon Sep 01, 2008 8:06 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18717
- Mon Sep 01, 2008 7:53 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18717
Re: Can you make a game load another lua file
Oh, thanks I see what you did!
I'm so blind, I should have realized there should be only 1 draw function.
Thank you.
I'm so blind, I should have realized there should be only 1 draw function.
Thank you.
- Mon Sep 01, 2008 7:47 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18717
Re: Can you make a game load another lua file
Well I was mainly trying to do this to not confuse myself, because I do this all the time, for example in math class I write too much and can't find anything. I am going to need you fix my code so I can see how it's supposed to look, if you know how. Because I suck at understanding anything for some...
- Mon Sep 01, 2008 7:29 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18717
Re: Can you make a game load another lua file
So I have to define message in main.lua? What is the point of making first.lua?
- Mon Sep 01, 2008 7:17 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18717
Re: Can you make a game load another lua file
Alright, Here is my current code (I changed 1.lua to first.lua) main.lua (This is the title screen) function load() font = love.graphics.newFont(love.default_font, 12) love.graphics.setFont(font) title = "lua demo" play = "press space to play" end function draw() love.graphics.dr...
- Mon Sep 01, 2008 7:09 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18717
Re: Can you make a game load another lua file
Well, shouldn't there be something like, a type of erase function?
That erases old ones and loads the new ones?
That erases old ones and loads the new ones?
- Mon Sep 01, 2008 6:47 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18717
Re: Can you make a game load another lua file
I think I got it, but I will have to do it later, I am in a noisy room and have a headache, thank you for helping me.
- Mon Sep 01, 2008 6:28 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18717
Re: Can you make a game load another lua file
Sorry, I'm a bit new could you better explain that? I sort of understand but I'm a bit confused on why I put draw = function() I have been trying to use the love.filesystem.include but it tells me malformed number when I try to include 1.lua. (This is my first "level") Alright I re-read yo...
- Mon Sep 01, 2008 5:33 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18717
Can you make a game load another lua file
I'm confused and need a little help,
how would you make a .lua just for the title screen, then say, press space and load a .lua, for say level 1.
Can you do that?
I hope you can because I will get awfully confused if you can't.
how would you make a .lua just for the title screen, then say, press space and load a .lua, for say level 1.
Can you do that?
I hope you can because I will get awfully confused if you can't.
- Mon Sep 01, 2008 2:05 am
- Forum: Games and Creations
- Topic: Snake!
- Replies: 9
- Views: 11758
Re: Snake!
Great job!
I actually enjoyed it.
My score was 21 until I hit the wall.
A few things, the snake is a bit pixelated and should be a maybe higher-res and there should be a wrap-around option so instead of hitting the wall you keep going.
Good work though.
I actually enjoyed it.
My score was 21 until I hit the wall.
A few things, the snake is a bit pixelated and should be a maybe higher-res and there should be a wrap-around option so instead of hitting the wall you keep going.
Good work though.