Search found 26 matches
- Wed Jun 07, 2017 6:04 am
- Forum: Support and Development
- Topic: I'm having trouble requiring a module on Android
- Replies: 5
- Views: 4341
Re: I'm having trouble requiring a module on Android
So I am using StartGamedev to create an apk file from a love file I just found out zipping a module into the love file does not make it usable, I'm trying to do require(".\\instance") It works on my computer as long as the .love file is in the same folder as the module, but I thought if I...
- Wed Jun 07, 2017 4:51 am
- Forum: Support and Development
- Topic: I'm having trouble requiring a module on Android
- Replies: 5
- Views: 4341
Re: I'm having trouble requiring a module on Android
By module do you mean a library?
If so you can zip it into the .love file.
Do you mind posting the .love file? It would make it much easier for us to help you.
If so you can zip it into the .love file.
Do you mind posting the .love file? It would make it much easier for us to help you.
- Sat Jun 03, 2017 11:53 pm
- Forum: Libraries and Tools
- Topic: [Android] Admob and Google Play Game Services Support
- Replies: 55
- Views: 66967
Re: [Android] Admob and Google Play Game Services Support
Is it possible to add video rewards? It's one of the things that I want to add to the port, but I just haven't found the time to implement it. The project has a lot of thing I would like to change: add firebase support, change the API to be more love like, somehow make it more modular and easier to...
- Sat Jun 03, 2017 8:08 am
- Forum: Libraries and Tools
- Topic: [Android] Admob and Google Play Game Services Support
- Replies: 55
- Views: 66967
Re: [Android] Admob and Google Play Game Services Support
Is it possible to add video rewards?
- Sat Jun 03, 2017 4:40 am
- Forum: Support and Development
- Topic: Scaling for android
- Replies: 8
- Views: 13450
Re: Scaling for android
Instead of using hard coded variables to position your button in the middle, try replacing 480 and 320 with love.graphics.getDimensions Push does this for me, all I should have to do is get it "perfect" for one resolution. Add this to the end of your main.lua love.resize = function (w, h)...
- Wed May 31, 2017 1:06 pm
- Forum: Support and Development
- Topic: Building a release signed APK from the .love
- Replies: 5
- Views: 5235
Re: Building a release signed APK from the .love
i figured out how to sign it i think now im stuck at the
part, i only have one apk i got from ant release?5.Go to "sdk/tools" with the cmd and use the command below:
zipalign -f -v 4 "path_to_your_unaligned_apk" "path_to_the_aligned_apk"
- Wed May 31, 2017 12:08 pm
- Forum: Support and Development
- Topic: Building a release signed APK from the .love
- Replies: 5
- Views: 5235
Re: Building a release signed APK from the .love
how do i get a keystoreyour_keystore_name
your_alias_name
- Wed May 31, 2017 11:58 am
- Forum: Support and Development
- Topic: Scaling for android
- Replies: 8
- Views: 13450
Scaling for android
So i've been developing my game for android and i've tried multiple approaches to scaling but i can't figure it out. my code so far is push:setupScreen(480, 320, width, height,{fullscreen = false}) --game resolution, window resolution, fullscreen function love.graphics.draw() push:apply("start&...
- Tue May 30, 2017 2:57 am
- Forum: Support and Development
- Topic: Building for andriod [solved]
- Replies: 4
- Views: 3479
Re: Building for andriod
so i cloned the repo using git used git checkout c025e5e Which worked. Then i used ndk-build which worked (im using version r9d) then i went to use ant debug and got the same error i've been getting C:\love-android-sdl2>ant debug Buildfile: C:\love-android-sdl2\build.xml BUILD FAILED C:\love-android...
- Tue May 30, 2017 12:34 am
- Forum: Support and Development
- Topic: Building for andriod [solved]
- Replies: 4
- Views: 3479
Re: Building for andriod
where exactly do i run
?
doing so in the love repo results in
Code: Select all
git checkout c025e5e
doing so in the love repo results in
Code: Select all
C:\loveandroid>git checkout c025e5e
'git' is not recognized as an internal or external command,
operable program or batch file.