I was just wondering. In the GameMaker forums people told me its better to create the art bigger than to scale it by code.
If it doesn't matter than I'm going to do code scaling.
Search found 54 matches
- Wed Feb 10, 2016 10:04 pm
- Forum: Support and Development
- Topic: Code Review for Level Editor
- Replies: 9
- Views: 2781
- Wed Feb 10, 2016 11:11 am
- Forum: Support and Development
- Topic: Code Review for Level Editor
- Replies: 9
- Views: 2781
Re: Code Review for Level Editor
What about the pixel art scaling thing? I'm using 16x16 sprites/tiles. Should I export them x2 x3 x4... times as big or should I scale them by code or does it even matter? How do you guys handle your screen resolutions? Whats your window.width and height? Is there any approach in designing with love...
- Tue Feb 09, 2016 7:30 pm
- Forum: Support and Development
- Topic: Code Review for Level Editor
- Replies: 9
- Views: 2781
Re: Code Review for Level Editor
Thank you for your help guys!
I think every suggestion you give me is better than what I could come up with. Even when its heavily opinion driven.
@pgimeno: However I really like your state approach. Its extremely clear and super easy. I have no problems with more design suggestions.
I think every suggestion you give me is better than what I could come up with. Even when its heavily opinion driven.
@pgimeno: However I really like your state approach. Its extremely clear and super easy. I have no problems with more design suggestions.
- Tue Feb 09, 2016 1:38 pm
- Forum: Support and Development
- Topic: Code Review for Level Editor
- Replies: 9
- Views: 2781
Re: Code Review for Level Editor
My biggest problem right now is, that I don't know how game code should be structured. I got a simple state system that saves the current state in the variable active. Every state has its own update and draw function and whatever state is active right now gets drawn and updated by love's main update...
- Sun Feb 07, 2016 2:21 pm
- Forum: Support and Development
- Topic: Code Review for Level Editor
- Replies: 9
- Views: 2781
Code Review for Level Editor
Hi there! I'm trying to build my own tile based level editor. This is my first "big" project and I'm doing this to learn and improve. However as I continue, my code gets more complex and also messy. I tried to keep it clear however I don't know how certain things are done correctly. Right ...
- Fri Feb 05, 2016 8:20 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411752
Re: "Questions that don't deserve their own thread" thread
Again, thank you! Helped me! I'm trying to create my own editor with only code thats from me. Kinda for learning purposes. I'm wondering if I should draw the tiles and export them as they are, or if I should scale them up, or if I should do all the scaling by code in my editor? I attached my project...
- Fri Feb 05, 2016 9:48 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411752
Re: "Questions that don't deserve their own thread" thread
Ok, thank you, that helped me!
Can you also create variable names randomly or in a logical manner? Like if you have a folder where tiles are stored and you need to load all .png's but there are 30 and you don't want to create Table1-Table30 variables by hand?
Can you also create variable names randomly or in a logical manner? Like if you have a folder where tiles are stored and you need to load all .png's but there are 30 and you don't want to create Table1-Table30 variables by hand?
- Thu Feb 04, 2016 1:07 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411752
Re: "Questions that don't deserve their own thread" thread
Could you show me an example were a function passed to another function is needed or makes sense?
- Thu Feb 04, 2016 12:48 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411752
Re: "Questions that don't deserve their own thread" thread
I'm just wondering if you could pass a function to a function in lua?
- Wed Feb 03, 2016 8:47 pm
- Forum: General
- Topic: Would these games be possible with Love?
- Replies: 20
- Views: 9664
Re: Would these games be possible with Love?
I tried to follow Handmade Hero on youtube, where this quy creates his own engine in C with absolutely no use of libraries. However as I recognized, the hard thing on programming is not to understand the syntax but the huge amount of functions you will have to use. Just creating a single plain windo...