Search found 98 matches

by keharriso
Thu Apr 11, 2019 8:43 pm
Forum: Support and Development
Topic: Networking between devices on the same wifi connection
Replies: 7
Views: 10820

Re: Networking between devices on the same wifi connection

You either need to make a note of your phone and laptop's IP addresses or use the broadcast address "255.255.255.255". "localhost" and "127.0.0.1" both refer to the local machine (your phone in this example).
by keharriso
Wed Apr 10, 2019 4:02 pm
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 65
Views: 131519

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

Question that i cant seem to find via google. Does nuklear supports touchscreens (mobiles or tablets)? Just clicking the buttons or others widgets and such. I've never tried it. My (completely unjustified) guess is that simple widgets like buttons would work, but text input might not work. If you e...
by keharriso
Sun Apr 07, 2019 9:49 pm
Forum: Support and Development
Topic: GUI with good keyboard/gamepad support?
Replies: 5
Views: 4958

Re: GUI with good keyboard/gamepad support?

I'd been using love-nuklear this last few days and it seems super nice and complete. The binding for Love https://github.com/keharriso/love-nuklear The original repo in C you can check images of what the library is capable of to. https://github.com/vurtun/nuklear/tree/181cfd86c47ae83eceabaf4e640587...
by keharriso
Fri Apr 05, 2019 9:32 pm
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 65
Views: 131519

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

Excellent! I'll update the build scripts and instructions, then officially release v2.5.1. Thanks for your help in debugging this.
by keharriso
Fri Apr 05, 2019 9:19 pm
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 65
Views: 131519

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

Can you build successfully with just cmake -DCMAKE_BUILD_TYPE=Release ../love-nuklear if you install libluajit-5.1-dev?
by keharriso
Fri Apr 05, 2019 8:11 pm
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 65
Views: 131519

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

Were you able to successfully build with only -DCMAKE_BUILD_TYPE=Release?

Try this example. If it works, try using your nuklear.so in place. If it doesn't work, I have a lot more debugging to do :death: .

EDIT: The way I'm testing this is with a VM of freshly installed Ubuntu 18.04.2.
by keharriso
Fri Apr 05, 2019 2:25 pm
Forum: General
Topic: Accessing game assets after game has been published
Replies: 6
Views: 11832

Re: Accessing game assets after game has been published

Try renaming the .exe or .love file to .zip then open the archive.
by keharriso
Fri Apr 05, 2019 2:17 pm
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 65
Views: 131519

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

What happens if you follow the standard instructions with the following version?
by keharriso
Thu Apr 04, 2019 4:07 pm
Forum: General
Topic: need help
Replies: 5
Views: 10827

Re: need help

The wiki suggests Programming in Lua and the Lua Reference Manual . PIL is relatively beginner-friendly (although it helps a lot if you already know how to program in another language), but the reference manual gets quite technical and in depth about areas you probably don't care about (like the C A...
by keharriso
Thu Apr 04, 2019 3:43 pm
Forum: Support and Development
Topic: UDP networking for multiplayer game
Replies: 30
Views: 22380

Re: UDP networking for multiplayer game

pgimeno wrote: Thu Apr 04, 2019 3:37 pm Um, yeah, I haven't used UDP that much :oops: (but there's another way, to forge sender addresses)
True, yeah, forging would do the trick.