Search found 30 matches

by uederson
Wed May 31, 2017 2:39 am
Forum: Support and Development
Topic: Building a release signed APK from the .love
Replies: 5
Views: 5235

Re: Building a release signed APK from the .love

Hi, friend! I don't know if you got the answer to this on someplace else, but here is how I did it (after a lot of google searches) :awesome: : 1.Use "ant release" to build the apk; 2.Using the cmd, go to the bin folder where is the apk; 3.Use the command below to create a keystore: keytoo...
by uederson
Mon May 29, 2017 7:21 pm
Forum: Support and Development
Topic: Making rain using Love2d
Replies: 20
Views: 14992

Re: Making rain using Love2d

You could cheat by using an image (a rain texture) with a mesh; each update, modifying the texture position, so it looks like it's falling; I'll create a demo thing in a jiffy :3 Edit: Attached. Press space to make it REAL intense, and escape exits (if you'd want to test it on android) Edit2: Uploa...
by uederson
Fri May 26, 2017 12:19 pm
Forum: General
Topic: Getting Files From The Save Directory
Replies: 2
Views: 2242

Re: Getting Files From The Save Directory

raidho36 wrote: Thu May 25, 2017 10:01 pm I suggest that you create a dedicated directory for user levels, that way there is no ambiguity between package files and save files.
Thank you, friend!
I will do it!
by uederson
Fri May 26, 2017 12:12 pm
Forum: Games and Creations
Topic: LOVE2D - Dynamic ListBox
Replies: 4
Views: 4854

Re: LOVE2D - Dynamic ListBox

When I use it, all the things under the list are drawn more dark.
Is there some way of avoid this?

[edit]I found it! Change bordercolor to white (255,255,255). I thought that this property would change only the border. :neko:
by uederson
Thu May 25, 2017 8:33 pm
Forum: General
Topic: Getting Files From The Save Directory
Replies: 2
Views: 2242

Getting Files From The Save Directory

Hi friends! In my game I will let the users create their own levels. At moment I know how to save the created levels (they are created inside the save directory). The problem is that I will need to list the created levels to let the user choose one of them, but when I use the function love.filesyste...
by uederson
Thu May 25, 2017 8:03 pm
Forum: Games and Creations
Topic: LOVE2D - Dynamic ListBox
Replies: 4
Views: 4854

Re: LOVE2D - Dynamic ListBox

Thank you so much, friend!
Maybe I will use it in my game to let the user choose made levels.
by uederson
Thu May 25, 2017 1:38 am
Forum: General
Topic: [SOLVED]Touble When Saving Tables on Android
Replies: 6
Views: 4624

Re: Touble When Saving Tables on Android

DiegoG wrote: Wed May 24, 2017 10:13 pm Dude, don't sweat it :P
We all make mistakes, just learn from them
The very fact that you can write functioning code at all makes you a programmer
Soon enough you'll become better
Thank you, friend!
I really like so much programming! :3
by uederson
Wed May 24, 2017 8:54 pm
Forum: General
Topic: I am a beginner
Replies: 7
Views: 4250

Re: I am a beginner

Hi! I think the best way of learn it, is trying to create something. When I start using Love, I found it complicated, but when I started create a game, the things were more clear to me! I am not a programmer, then sometimes I get stucked, but with some help from wiki and the guys here, my game is gr...
by uederson
Wed May 24, 2017 8:42 pm
Forum: General
Topic: [SOLVED]Touble When Saving Tables on Android
Replies: 6
Views: 4624

Re: Touble When Saving Tables on Android

Also, Ser's pretty lenient with what it allows for you to serialize, so i'm a bit suprised it said a type was unsupported. My bad! :cry: Ser was giving me the error message because my code was insertting image data inside the table (I was unable to see this). I am a very very bad programmer (if som...
by uederson
Wed May 24, 2017 2:49 am
Forum: General
Topic: [SOLVED]Touble When Saving Tables on Android
Replies: 6
Views: 4624

Re: Touble When Saving Tables on Android

I suggest you try checking how and where the table's saved Maybe it's just the way LOVE saves data across platforms? On Linux, SaveTableToFile saves the file inside the lovegame folder (different place from Love's functions like love.filesystem.newFile). Then, by what zorg said about the lua's io f...