Search found 30 matches
- Wed May 31, 2017 2:39 am
- Forum: Support and Development
- Topic: Building a release signed APK from the .love
- Replies: 5
- Views: 5235
Re: Building a release signed APK from the .love
Hi, friend! I don't know if you got the answer to this on someplace else, but here is how I did it (after a lot of google searches) :awesome: : 1.Use "ant release" to build the apk; 2.Using the cmd, go to the bin folder where is the apk; 3.Use the command below to create a keystore: keytoo...
- Mon May 29, 2017 7:21 pm
- Forum: Support and Development
- Topic: Making rain using Love2d
- Replies: 20
- Views: 14992
Re: Making rain using Love2d
You could cheat by using an image (a rain texture) with a mesh; each update, modifying the texture position, so it looks like it's falling; I'll create a demo thing in a jiffy :3 Edit: Attached. Press space to make it REAL intense, and escape exits (if you'd want to test it on android) Edit2: Uploa...
- Fri May 26, 2017 12:19 pm
- Forum: General
- Topic: Getting Files From The Save Directory
- Replies: 2
- Views: 2242
- Fri May 26, 2017 12:12 pm
- Forum: Games and Creations
- Topic: LOVE2D - Dynamic ListBox
- Replies: 4
- Views: 4854
Re: LOVE2D - Dynamic ListBox
When I use it, all the things under the list are drawn more dark.
Is there some way of avoid this?
[edit]I found it! Change bordercolor to white (255,255,255). I thought that this property would change only the border.
Is there some way of avoid this?
[edit]I found it! Change bordercolor to white (255,255,255). I thought that this property would change only the border.
- Thu May 25, 2017 8:33 pm
- Forum: General
- Topic: Getting Files From The Save Directory
- Replies: 2
- Views: 2242
Getting Files From The Save Directory
Hi friends! In my game I will let the users create their own levels. At moment I know how to save the created levels (they are created inside the save directory). The problem is that I will need to list the created levels to let the user choose one of them, but when I use the function love.filesyste...
- Thu May 25, 2017 8:03 pm
- Forum: Games and Creations
- Topic: LOVE2D - Dynamic ListBox
- Replies: 4
- Views: 4854
Re: LOVE2D - Dynamic ListBox
Thank you so much, friend!
Maybe I will use it in my game to let the user choose made levels.
Maybe I will use it in my game to let the user choose made levels.
- Thu May 25, 2017 1:38 am
- Forum: General
- Topic: [SOLVED]Touble When Saving Tables on Android
- Replies: 6
- Views: 4624
- Wed May 24, 2017 8:54 pm
- Forum: General
- Topic: I am a beginner
- Replies: 7
- Views: 4250
Re: I am a beginner
Hi! I think the best way of learn it, is trying to create something. When I start using Love, I found it complicated, but when I started create a game, the things were more clear to me! I am not a programmer, then sometimes I get stucked, but with some help from wiki and the guys here, my game is gr...
- Wed May 24, 2017 8:42 pm
- Forum: General
- Topic: [SOLVED]Touble When Saving Tables on Android
- Replies: 6
- Views: 4624
Re: Touble When Saving Tables on Android
Also, Ser's pretty lenient with what it allows for you to serialize, so i'm a bit suprised it said a type was unsupported. My bad! :cry: Ser was giving me the error message because my code was insertting image data inside the table (I was unable to see this). I am a very very bad programmer (if som...
- Wed May 24, 2017 2:49 am
- Forum: General
- Topic: [SOLVED]Touble When Saving Tables on Android
- Replies: 6
- Views: 4624
Re: Touble When Saving Tables on Android
I suggest you try checking how and where the table's saved Maybe it's just the way LOVE saves data across platforms? On Linux, SaveTableToFile saves the file inside the lovegame folder (different place from Love's functions like love.filesystem.newFile). Then, by what zorg said about the lua's io f...