Search found 947 matches
- Tue Aug 22, 2017 10:08 pm
- Forum: Support and Development
- Topic: Computing transformed coords
- Replies: 6
- Views: 6692
Re: Computing transformed coords
I'm not sure how Canvas would help with this problem. Care to elaborate? If there is no easy way of getting the current transform, is there at least a way to set the transformation matrix directly in one function call, so I can compute it myself and share the transform between the graphics stack and...
- Mon Aug 14, 2017 8:53 pm
- Forum: Support and Development
- Topic: [solved] Making text based game. Problem with output.
- Replies: 2
- Views: 2016
Re: Making text based game. Problem with output.
You can change the position of printed text by altering the x and y arguments to the love.graphics.print function. Increase the y coordinate to put text farther down the screen. For example: for index, line in ipairs(history) do love.graphics.print(line, 0, (index - 1) * love.graphics.getFont():getH...
- Mon Aug 14, 2017 2:36 pm
- Forum: Support and Development
- Topic: Computing transformed coords
- Replies: 6
- Views: 6692
Computing transformed coords
Is there a way to have coords transformed by the currently active graphics transformation state and get the transformed result back? I need the axis aligned bounding boxes of a hierarchy of translated, scaled, rotated Drawables and I wonder if I have to implement the transformation stack myself. I a...
- Sun Jul 23, 2017 2:27 pm
- Forum: Support and Development
- Topic: Restore settings in conf.lua
- Replies: 6
- Views: 4251
Re: Restore settings in conf.lua
For instance, love.filesystem.write always fails with a nil error for me. That's weird, do you mean love.filesystem.write is nil? success, msg = love.filesystem.write(...) success is false and msg is nil after calling this. (0.9 Linux) It's the same code, I'm not sure how it can act differently her...
- Sun Jul 23, 2017 12:08 pm
- Forum: Support and Development
- Topic: Restore settings in conf.lua
- Replies: 6
- Views: 4251
Re: Restore settings in conf.lua
MrFariator's solution is probably the right one. I'd just like to point out love.filesystem is loaded by that point, since that's how conf.lua is loaded. (And you shouldn't need getSaveDirectory...) Oh, okay. I ran into some quirks while figuring out how to get file loading and saving to work consi...
- Sat Jul 22, 2017 11:47 pm
- Forum: Support and Development
- Topic: Restore settings in conf.lua
- Replies: 6
- Views: 4251
Re: Restore settings in conf.lua
I must haved missed that bit of information. Thank you!
- Sat Jul 22, 2017 7:56 pm
- Forum: Support and Development
- Topic: Restore settings in conf.lua
- Replies: 6
- Views: 4251
Restore settings in conf.lua
A function named love.config can be put into a file called conf.lua to make configuration changes before the main program starts. If I want to restore configuration settings (e. g., window size and position) that my game saved when it was played the last time, how can I load them? love.filesystem is...