Search found 3079 matches
- Sun Jan 02, 2011 3:32 pm
- Forum: Support and Development
- Topic: Optimizing parallax star background
- Replies: 11
- Views: 6913
Re: Optimizing parallax star background
I looked into those, but I'm not sure how to implement them so that they'll work with my stars which move at varying speeds and "wrap around" the screen.
- Sun Jan 02, 2011 1:09 pm
- Forum: Support and Development
- Topic: Optimizing parallax star background
- Replies: 11
- Views: 6913
Optimizing parallax star background
I have a parallax star background in my game, but drawing it takes a significant chunk of resources (I get 55% more FPS when I don't draw it). Is there a more efficient way to do this, or some way to better optimize my code? I made it have random depths (and sizes) because I think it looks a lot nic...
- Sun Jan 02, 2011 10:06 am
- Forum: Libraries and Tools
- Topic: Forum Super Project - ÖRGY
- Replies: 15
- Views: 8610
Re: Forum Super Project - ÖRGY
Adding to the list of ideas, a multiplayer tank game sort of like a 2D version of BZFlag might be cool.
- Sun Jan 02, 2011 2:55 am
- Forum: Libraries and Tools
- Topic: Forum Super Project - ÖRGY
- Replies: 15
- Views: 8610
Re: Forum Super Project
Why all the MMO suggestions? For a persistent world wouldn't we need to host our own servers? / sounds fun, I'll do it! :D I like space games the best, but that's just me. I know at least a few people who would love something similar to a multiplayer EV:N. I might be able to get my friend to make so...
- Sun Jan 02, 2011 1:17 am
- Forum: General
- Topic: Recent Trend
- Replies: 5
- Views: 3651
Re: Recent Trend
Depends what your goal is.
- Sun Jan 02, 2011 12:44 am
- Forum: General
- Topic: Recent Trend
- Replies: 5
- Views: 3651
Re: Recent Trend
EV: Nova is one of my favourite games. <.< >.>
I eventually want to see if I can do some sort of multiplayer for mine, but I might not get that far.
I eventually want to see if I can do some sort of multiplayer for mine, but I might not get that far.
- Sun Jan 02, 2011 12:29 am
- Forum: Games and Creations
- Topic: Unnamed top-down space game
- Replies: 5
- Views: 5029
Re: Unnamed top-down space game
Huh, weird. What are your computer specs? I have a 2.4GHz Core 2 Duo using an nvidia geforce 9400m, and I got 200-210 fps (with vsync off) while sitting still doing nothing. I changed the radar to only update at a maximum of 20fps and that brought my framerate up to 230-240, but I guess that won't r...
- Sat Jan 01, 2011 10:03 pm
- Forum: Games and Creations
- Topic: Unnamed top-down space game
- Replies: 5
- Views: 5029
Unnamed top-down space game
http://dl.dropbox.com/u/4214717/icon.png So, here's my game. It's a little like Escape Velocity: Nova, but without the awesome. :P No menus yet, and no real GUI either. For now you can just move around and shoot the other ships (which don't react at all). Controls: up to move forward left / right t...
- Sat Jan 01, 2011 9:14 pm
- Forum: Games and Creations
- Topic: Compendium - An "original" space shooter
- Replies: 10
- Views: 9085
Re: Compendium - An "original" space shooter
Ah damn, I have competition! I might as well post mine then...