Search found 51 matches

by Skeiks
Tue Apr 12, 2016 1:14 pm
Forum: Games and Creations
Topic: Spanky Butt
Replies: 9
Views: 13071

Re: Spanky Butt

Funny! Can I request a George Constanza cameo from the episode the massage?, the one where he gets confuse because it moved when a man was giving him a massage. That's a real fun idea! I'm going to add that, I'm always up for any suggestions. Right now I'm working with the Love Android package to g...
by Skeiks
Mon Apr 11, 2016 11:27 pm
Forum: General
Topic: Löve decides to break the game upon compiling?
Replies: 7
Views: 6321

Re: Löve decides to break the game upon compiling?

I didn't get the chance to look at the code, but you should definitely let people know that this program will lock up your mouse cursor. To exit I had to alt-f4
by Skeiks
Mon Apr 11, 2016 3:03 pm
Forum: General
Topic: can people view the source code of .love files?
Replies: 20
Views: 11981

Re: can people view the source code of .love files?

After looking through the GameJolt API you guys are right. There really isn't much value in hiding the private key. My initial understanding was that GameJolt would generate a unique signature every time you made a request, but the signature seems to stay static based on the private key. Someone cou...
by Skeiks
Fri Apr 08, 2016 3:02 pm
Forum: General
Topic: can people view the source code of .love files?
Replies: 20
Views: 11981

Re: can people view the source code of .love files?

Hmm, instead of storing the key in lua, could you modify Love2D's source and put it in the compiled code? And then hook the function into lua and call it that way?
by Skeiks
Fri Apr 08, 2016 2:05 pm
Forum: Games and Creations
Topic: Spanky Butt
Replies: 9
Views: 13071

Re: Spanky Butt

But... butt! Silly silly. :) I'm sure you know of Hurt Me Plenty ? https://youtu.be/wXvIBWCa0N8 Curious to see how the next version will be. I'm glad you guys got a kick out of it haha. I actually hadn't heard of Hurt Me Plenty before this! I'm thinking I'm going to go a time attack route and attem...
by Skeiks
Thu Mar 24, 2016 6:04 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 124415

Re: [library] bump.lua v3.1.4 - Collision Detection

I think old zeldas (and definitively the first Marios) didn't have the luxury of breaking appart their main character into several rectangles, nor using vector math. I suspect they didn't even use rectangles, but pixels (you can do this if you have a fixed time step, like they did in MC kids ). I a...
by Skeiks
Thu Mar 24, 2016 2:55 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 124415

Re: [library] bump.lua v3.1.4 - Collision Detection

Characters in some games skirt around an obstacle when trying to butt against its edge. Any ideas how to implement this behavior with bump? (don't mind the artifacts) mario_jump.gif zelda.gif There are two ways that I know of to handle this that aren't specific to bump. The first way is to break ap...
by Skeiks
Mon Mar 14, 2016 5:37 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 412072

Re: "Questions that don't deserve their own thread" thread

childonline wrote:Hi!

How am I supposed to canvas:clear() since 0.10.1 ? Is there a generally fast good-practice I don't know about?

Thanks!
Set the canvas, then use love.graphics:clear()

Code: Select all

love.graphics.setCanvas(canvas);
love.graphics.clear();
love.graphics.setCanvas()
by Skeiks
Sat Mar 12, 2016 2:56 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 412072

Re: "Questions that don't deserve their own thread" thread

Edit: Nevermind on that one. I finally figured out a fix. :awesome: Another question, though: If I were to compare arrays of strings, would there be a more efficient way than concatenating both arrays and comparing those resulting strings? For example, if I had something like this to populate an em...
by Skeiks
Thu Mar 10, 2016 7:02 pm
Forum: Libraries and Tools
Topic: gpu particle simulation
Replies: 11
Views: 7714

Re: gpu particle simulation

I attempted to run this on my home PC and I received an error. I don't have the message handy but it mentioned that you have an unused variable in one of your shaders. It might just be a quirk of my specific video card but I've found that externs and variables that don't an impact the final pixel th...