Search found 51 matches
- Tue Apr 12, 2016 1:14 pm
- Forum: Games and Creations
- Topic: Spanky Butt
- Replies: 9
- Views: 13071
Re: Spanky Butt
Funny! Can I request a George Constanza cameo from the episode the massage?, the one where he gets confuse because it moved when a man was giving him a massage. That's a real fun idea! I'm going to add that, I'm always up for any suggestions. Right now I'm working with the Love Android package to g...
- Mon Apr 11, 2016 11:27 pm
- Forum: General
- Topic: Löve decides to break the game upon compiling?
- Replies: 7
- Views: 6321
Re: Löve decides to break the game upon compiling?
I didn't get the chance to look at the code, but you should definitely let people know that this program will lock up your mouse cursor. To exit I had to alt-f4
- Mon Apr 11, 2016 3:03 pm
- Forum: General
- Topic: can people view the source code of .love files?
- Replies: 20
- Views: 11981
Re: can people view the source code of .love files?
After looking through the GameJolt API you guys are right. There really isn't much value in hiding the private key. My initial understanding was that GameJolt would generate a unique signature every time you made a request, but the signature seems to stay static based on the private key. Someone cou...
- Fri Apr 08, 2016 3:02 pm
- Forum: General
- Topic: can people view the source code of .love files?
- Replies: 20
- Views: 11981
Re: can people view the source code of .love files?
Hmm, instead of storing the key in lua, could you modify Love2D's source and put it in the compiled code? And then hook the function into lua and call it that way?
- Fri Apr 08, 2016 2:05 pm
- Forum: Games and Creations
- Topic: Spanky Butt
- Replies: 9
- Views: 13071
Re: Spanky Butt
But... butt! Silly silly. :) I'm sure you know of Hurt Me Plenty ? https://youtu.be/wXvIBWCa0N8 Curious to see how the next version will be. I'm glad you guys got a kick out of it haha. I actually hadn't heard of Hurt Me Plenty before this! I'm thinking I'm going to go a time attack route and attem...
- Thu Mar 24, 2016 6:04 pm
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 124415
Re: [library] bump.lua v3.1.4 - Collision Detection
I think old zeldas (and definitively the first Marios) didn't have the luxury of breaking appart their main character into several rectangles, nor using vector math. I suspect they didn't even use rectangles, but pixels (you can do this if you have a fixed time step, like they did in MC kids ). I a...
- Thu Mar 24, 2016 2:55 pm
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 124415
Re: [library] bump.lua v3.1.4 - Collision Detection
Characters in some games skirt around an obstacle when trying to butt against its edge. Any ideas how to implement this behavior with bump? (don't mind the artifacts) mario_jump.gif zelda.gif There are two ways that I know of to handle this that aren't specific to bump. The first way is to break ap...
- Mon Mar 14, 2016 5:37 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 412072
Re: "Questions that don't deserve their own thread" thread
Set the canvas, then use love.graphics:clear()childonline wrote:Hi!
How am I supposed to canvas:clear() since 0.10.1 ? Is there a generally fast good-practice I don't know about?
Thanks!
Code: Select all
love.graphics.setCanvas(canvas);
love.graphics.clear();
love.graphics.setCanvas()
- Sat Mar 12, 2016 2:56 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 412072
Re: "Questions that don't deserve their own thread" thread
Edit: Nevermind on that one. I finally figured out a fix. :awesome: Another question, though: If I were to compare arrays of strings, would there be a more efficient way than concatenating both arrays and comparing those resulting strings? For example, if I had something like this to populate an em...
- Thu Mar 10, 2016 7:02 pm
- Forum: Libraries and Tools
- Topic: gpu particle simulation
- Replies: 11
- Views: 7714
Re: gpu particle simulation
I attempted to run this on my home PC and I received an error. I don't have the message handy but it mentioned that you have an unused variable in one of your shaders. It might just be a quirk of my specific video card but I've found that externs and variables that don't an impact the final pixel th...