Search found 3073 matches
- Sun Jan 09, 2011 3:53 am
- Forum: Support and Development
- Topic: Optimizing parallax star background
- Replies: 11
- Views: 6871
Re: Optimizing parallax star background
Well I tried making 5 framebuffer tiles the same dimensions as my screen resolution and drew all of them as a test (disabling my normal parallax bg first). I got a much lower framerate than when I had my regular parallax! I guess I've optimized as much as I can.
- Sun Jan 09, 2011 3:48 am
- Forum: Games and Creations
- Topic: Ravag3Ritual LFG need a programmer
- Replies: 30
- Views: 15656
Re: Ravag3Ritual LFG need a programmer
Programming a game can take a tremendous amount of time and effort. Even more so for a multiplayer game, and more so than that for an MMO-style one. Ideas are useful, but implementing an idea is the hard part by far, plus for an MMO you need a lot of money. I'll give the same advice (19:25) given by...
- Sun Jan 02, 2011 5:05 pm
- Forum: Support and Development
- Topic: Optimizing parallax star background
- Replies: 11
- Views: 6871
Re: Optimizing parallax star background
I don't think I want framebuffers that big.
Gah, spritebatches don't let you set the color of stuff you add to them. Lame. :/
Gah, spritebatches don't let you set the color of stuff you add to them. Lame. :/
- Sun Jan 02, 2011 4:00 pm
- Forum: Support and Development
- Topic: Optimizing parallax star background
- Replies: 11
- Views: 6871
Re: Optimizing parallax star background
How would I go about making the stars loop back to create an 'infinite starfield' using those methods?
- Sun Jan 02, 2011 3:32 pm
- Forum: Support and Development
- Topic: Optimizing parallax star background
- Replies: 11
- Views: 6871
Re: Optimizing parallax star background
I looked into those, but I'm not sure how to implement them so that they'll work with my stars which move at varying speeds and "wrap around" the screen.
- Sun Jan 02, 2011 1:09 pm
- Forum: Support and Development
- Topic: Optimizing parallax star background
- Replies: 11
- Views: 6871
Optimizing parallax star background
I have a parallax star background in my game, but drawing it takes a significant chunk of resources (I get 55% more FPS when I don't draw it). Is there a more efficient way to do this, or some way to better optimize my code? I made it have random depths (and sizes) because I think it looks a lot nic...
- Sun Jan 02, 2011 10:06 am
- Forum: Libraries and Tools
- Topic: Forum Super Project - ÖRGY
- Replies: 15
- Views: 8586
Re: Forum Super Project - ÖRGY
Adding to the list of ideas, a multiplayer tank game sort of like a 2D version of BZFlag might be cool.
- Sun Jan 02, 2011 2:55 am
- Forum: Libraries and Tools
- Topic: Forum Super Project - ÖRGY
- Replies: 15
- Views: 8586
Re: Forum Super Project
Why all the MMO suggestions? For a persistent world wouldn't we need to host our own servers? / sounds fun, I'll do it! :D I like space games the best, but that's just me. I know at least a few people who would love something similar to a multiplayer EV:N. I might be able to get my friend to make so...
- Sun Jan 02, 2011 1:17 am
- Forum: General
- Topic: Recent Trend
- Replies: 5
- Views: 3623
Re: Recent Trend
Depends what your goal is.
- Sun Jan 02, 2011 12:44 am
- Forum: General
- Topic: Recent Trend
- Replies: 5
- Views: 3623
Re: Recent Trend
EV: Nova is one of my favourite games. <.< >.>
I eventually want to see if I can do some sort of multiplayer for mine, but I might not get that far.
I eventually want to see if I can do some sort of multiplayer for mine, but I might not get that far.