Maybe the first time you had forgotten to save the file?Lovingsoul1337 wrote: ↑Sat Jul 15, 2023 7:29 pm now this startet working magically...dunno why after i did use the second code...
Search found 240 matches
- Mon Jul 17, 2023 2:56 pm
- Forum: Support and Development
- Topic: Black Screen
- Replies: 7
- Views: 2535
Re: Black Screen
- Tue May 30, 2023 10:02 pm
- Forum: Support and Development
- Topic: My game works on my pc but doesn't work on my friend's
- Replies: 4
- Views: 1134
Re: My game works on my pc but doesn't work on my friend's
Different screen sizes?
Impossible to fix code without seeing the code.
Impossible to fix code without seeing the code.
- Sun May 07, 2023 7:13 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1513636
Re: What's everyone working on? (tigsource inspired)
The AI has learned a new trick!
- Sun May 07, 2023 7:10 pm
- Forum: General
- Topic: How to make good dodging AI
- Replies: 9
- Views: 3388
Re: How to make good dodging AI
I think it is hard to answer the question without knowing more details. For example what kind of movement physics are there? Is it "instant" like Pacman or is there inertia? How many bullets are there? Is it possible to use tactics that makes it harder for the enemy to line up a good shot ...
- Sun May 07, 2023 12:04 am
- Forum: General
- Topic: A very bad idea
- Replies: 5
- Views: 1942
Re: A very bad idea
no, how can it be ground if it says "waterlevel"?
That floating box is pretty neat!
It is funnier with box.body:setFixedRotation(false)
That way you can fall off if the box starts to tilt.
That floating box is pretty neat!
It is funnier with box.body:setFixedRotation(false)
That way you can fall off if the box starts to tilt.
- Sat May 06, 2023 10:11 pm
- Forum: Support and Development
- Topic: Coin keeps spazzing out when collision code is added
- Replies: 5
- Views: 1428
Re: Coin keeps spazzing out when collision code is added
Ah yes. You need to do the same fix for the player's dimensions as well.
In function Player:new()
In function Player:new()
- Sat May 06, 2023 10:14 am
- Forum: Support and Development
- Topic: Coin keeps spazzing out when collision code is added
- Replies: 5
- Views: 1428
Re: Coin keeps spazzing out when collision code is added
Hi Your coin is too big and so it collides every frame. love.graphics.getWidth() / Height() get the size of the window. I guess you will want to use https://love2d.org/wiki/Texture:getWidth but for testing I just put fixed numbers: function Coin:new() self.image = love.graphics.newImage('sprites/coi...
- Sat May 06, 2023 12:11 am
- Forum: General
- Topic: A very bad idea
- Replies: 5
- Views: 1942
Re: A very bad idea
-Can we have water physics?
-No, we have water physics at home.
water physics at home:
-No, we have water physics at home.
water physics at home:
Code: Select all
object.y = object.y + gravity
if object.y < waterlevel and object.canFloat then object.y = waterlevel end
- Wed Apr 26, 2023 1:32 pm
- Forum: Games and Creations
- Topic: Sine ray distortion shader
- Replies: 1
- Views: 2113
Re: Sine ray distortion shader
Neat. Reminds me of hot exhaust gases. Or waves in water.
The background image is maybe not the best example, too many flat colored areas where no wobble is visible.
The background image is maybe not the best example, too many flat colored areas where no wobble is visible.
- Wed Apr 26, 2023 1:25 pm
- Forum: General
- Topic: I Redesigned Löve's logo in 3D Software
- Replies: 9
- Views: 5866
Re: I Redesigned Löve's logo in 3D Software
The first one looks best and also works the best as a logo. I think logos need clear shapes and contrasts, the other variants lack that. It depends on the context. #3 might work if used in large size on the splashscreen of a cyberpunk themed game, for example. For general use as logo that is usable ...