Search found 148 matches
- Sun Jul 24, 2016 11:21 pm
- Forum: Games and Creations
- Topic: My projects and demos
- Replies: 95
- Views: 50196
Re: My projects and demos
Today's update: Well thanks to some help here on the forum I managed to fix the bug in the namepicker library. This now opens the door to generating all of the emails, letters ect in game. Also it enables me to finish the NPC/character generation part of the game. Some interesting things to think ab...
- Sun Jul 24, 2016 10:49 pm
- Forum: Support and Development
- Topic: [FIXED]Namepicker not returning any names.
- Replies: 2
- Views: 2248
Re: Namepicker not returning any names.
Thank you fella, thanks to your help - everything is now working fine. Lol something so obvious escaped me. Ah well it was late Sunday That is my excuse and I am sticking to it haha.
- Sun Jul 24, 2016 12:55 pm
- Forum: Support and Development
- Topic: [FIXED]Namepicker not returning any names.
- Replies: 2
- Views: 2248
[FIXED]Namepicker not returning any names.
Hi, I had the one second name table working before, but when I added the others and put in the if statements I no longer get any response from the library. Everything runs but name.lua seems to be returning nil for both first and last name. The function should be called with the arguments (gender, r...
- Sat Jul 23, 2016 4:00 pm
- Forum: Games and Creations
- Topic: My projects and demos
- Replies: 95
- Views: 50196
Re: My projects and demos
Looking good so far man, I'd personally try and keep the spectrum feel to it but that's what cyberpunk makes me think of. Its a bit like minidisk for me, yesterdays future today! Cheers fella, I see what your saying about the art style. As I am just testing the game at this point I'll leave it simp...
- Sat Jul 23, 2016 9:04 am
- Forum: Games and Creations
- Topic: My projects and demos
- Replies: 95
- Views: 50196
Re: My projects and demos
map.png Got a tilemap done in tiled for testing. Unfortunately isometric tile building is a little beyond me at the moment so its going to have to be top down view. But its just for testing anyhow. Plenty of time to learn. map2.png Here is my rather poor attempt at a metro train lol. Anyway for wor...
- Sat Jul 23, 2016 1:19 am
- Forum: Games and Creations
- Topic: My projects and demos
- Replies: 95
- Views: 50196
Re: My projects and demos
Today's Update: Another baby step, you can see now I add the characteristics for each NPC. each time the game starts you have new statistics that influence how the NPC acts and interacts with others in the game. As you can see by the number of junk character stats I might need to tweak the rolls to ...
- Sat Jul 23, 2016 12:23 am
- Forum: Games and Creations
- Topic: Creating a game company.
- Replies: 17
- Views: 8184
Re: Creating a game company.
To add to this, in the past there were attempts by established programmers, people that had produced hit games back in the day trying to get new projects funded. These game franchises already had a fan-base, history and the programmers a proven track record and couldn't get funding. Sometimes all th...
- Fri Jul 22, 2016 8:10 am
- Forum: Games and Creations
- Topic: My projects and demos
- Replies: 95
- Views: 50196
Re: My projects and demos
Today's update: Time to make the name function into its own library. While its easier to test when its all in one file its no fun going through tens of thousands of lines just to generate a name. So the task today is breaking the name function out of the main.lua file into its own file and checking ...
- Fri Jul 22, 2016 12:21 am
- Forum: Games and Creations
- Topic: Bounded: The Game Released
- Replies: 14
- Views: 7230
Re: Bounded: The Game
So, Semeon hows the project going?
- Thu Jul 21, 2016 3:29 pm
- Forum: Games and Creations
- Topic: My projects and demos
- Replies: 95
- Views: 50196
Re: My projects and demos
A note about using math.random(). When you set the seed, the algorithm starts from beginning and often the first few iterations are close to being the same. I suggest poping few random numbers before using it for randomization. Better yet, just use love.math.random instead, that's not OS dependent....