Search found 212 matches

by retrotails
Sun Jun 01, 2014 7:50 pm
Forum: Games and Creations
Topic: Funky Fishing (again)
Replies: 3
Views: 3469

Re: Funky Fishing (again)

Edit: Forgot to mention: The area where you show the ocean floor is a lttle weird as well. I'd Ither show more of it (don't cut it off on the left and right) or make the cut off transition much smoother. This way it looks like you're looking through a window or something - it's too artificial. I re...
by retrotails
Sun Jun 01, 2014 7:07 am
Forum: Games and Creations
Topic: Funky Fishing (again)
Replies: 3
Views: 3469

Funky Fishing (again)

Clone of a minigame from Donkey Kong Country on the Gameboy Color. Not much of a game at the moment. I posted this before, but that was an old post, and the game has been completely rewritten. Still uses many old assets (for now at least.) Uses some canvas & shader wizardry, all of which I made ...
by retrotails
Mon Apr 21, 2014 7:33 am
Forum: Libraries and Tools
Topic: Game tile viewer (think Tile Molester etc)
Replies: 0
Views: 1804

Game tile viewer (think Tile Molester etc)

Controls: Up/Down arrows for coarse control, mouse wheel for fine control. Small demo, only currently works with 4bpp linear reverse order files - that is, as far as I know, only GameBoy Advance titles. But it's easy to change it so it works with other formats. Throw in your own GBA ROM and see if y...
by retrotails
Wed Apr 02, 2014 3:06 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 541859

Re: Share a Shader!

Ratchet wrote:Fantastic, thanks!

EDIT: Is there a way to make the scanlines more transparent? Everything looks so dark. Maybe a alpha of 0.5 for the scanlines would be nice
Increase the last number in line 124 of CRT.frag. 0.5 seems okay.

Code: Select all

vec4 weights = vec4(distance / 0.5);
by retrotails
Tue Apr 01, 2014 9:43 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 541859

Re: Share a Shader!

Can someone make a shader that makes a monitor bulge effect like this? Mari0 has a shader like this but I don't know how to use it in 0.9.0. http://cdn.osxdaily.com/wp-content/uploads/2011/01/cathode-full-screen.jpg I don't even need to post a .love to demonstrate this. Take a shader from the Mari0...
by retrotails
Wed Mar 19, 2014 1:38 pm
Forum: Support and Development
Topic: 3D Rendering sub-framework
Replies: 16
Views: 7588

Re: 3D Rendering sub-framework

but anything more complicated will either be untextured or really slow. Don't [wiki]Mesh[/wiki]es allow you to distort a texture in any way, without making any more calculation than the screen position of the vertices? Yes but you can't do much when Lua has to be run for every vertex, usually you'd...
by retrotails
Wed Mar 19, 2014 5:04 am
Forum: Support and Development
Topic: 3D Rendering sub-framework
Replies: 16
Views: 7588

Re: 3D Rendering sub-framework

A lot of people have said/will say this - it's somewhat pointless. You may have seen my Mario Kart demo or the shader-based one, more likely you've seen some of Jasoco's stuff. Something so complicated is only good for demos, really. Something like Wolfenstein or Mario Kart (SNES) can be done with s...
by retrotails
Sun Mar 09, 2014 12:14 am
Forum: Libraries and Tools
Topic: Refraction demo
Replies: 1
Views: 1665

Refraction demo

This has been done before, but what separates it is how automated it is. Soon, I will have a script which takes any 3D model from Blender and automatically generates one of these image strips to use. suzannesmall.png (Shrunk to 4 frames for obvious reasons) At the moment, you have to manually import...
by retrotails
Sat Mar 08, 2014 11:46 am
Forum: Games and Creations
Topic: Binary Color Picross
Replies: 3
Views: 3182

Re: Binary Color Picross

Pretty massive update. Only known issues: Options/controller will crash if you don't have a controller connected Why not set some error handling instead letting the game to just crash? BTW, well done. I already have code to detect if a controller is connected, so really no reason. I just did 99% of...
by retrotails
Fri Mar 07, 2014 3:01 am
Forum: Games and Creations
Topic: Binary Color Picross
Replies: 3
Views: 3182

Re: Binary Color Picross

Pretty massive update. Only known issues: Options/controller will crash if you don't have a controller connected, and some images won't convert without crashing. Also at least 1 included puzzle has multiple solutions, one is impossible to solve without guessing, the game doesn't save anything, it do...