Working on a GUI library specifically for games since most people use LoveFrames (which, for simple games, is a bit too much.)
I'm talking about you, Eamonn.
Search found 482 matches
- Wed Oct 30, 2013 4:39 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1523979
- Wed Oct 23, 2013 1:41 am
- Forum: Games and Creations
- Topic: 9891 - Now on indiegogo, Multiplayer & Singleplayer!
- Replies: 4
- Views: 2609
Re: 9891 - Now on indiegogo, Multiplayer & Singleplayer!
Is the name supposed to be 1989 reversed?
Edit: As a side note, I could help with your project if you want to. I really have nothing to do atm.
Edit: As a side note, I could help with your project if you want to. I really have nothing to do atm.
- Wed Oct 23, 2013 1:36 am
- Forum: Libraries and Tools
- Topic: []
- Replies: 17
- Views: 13704
Re: pörn - A casual terminal emulator
Why is it called like that? I know there are many libraries with kinky names but this goes a bit too far.
- Thu Oct 17, 2013 4:29 am
- Forum: General
- Topic: Need ideeas for a game!
- Replies: 31
- Views: 23573
Re: Need ideeas for a game!
A game about warping the fabric of space-time maybe? Or you know, implementing the speed of light and slowing it down? (see A Slower Speed Of Light (a game by MIT.))
- Fri Sep 06, 2013 2:36 am
- Forum: General
- Topic: Free game resources
- Replies: 168
- Views: 657692
Re: Free game resources
A great blog for programmers about game art: http://2dgameartforprogrammers.blogspot.de/
- Thu Sep 05, 2013 4:46 am
- Forum: Games and Creations
- Topic: Inexperienced Knights [Update #8]
- Replies: 48
- Views: 36293
Re: Inexperienced Knights
Why apologizing? I'm working on a commercial game in Love as well. Also: looks spiffy! Me too. Well, I'm going to see how it turns out. Hopefully it'll be open source as well(Yes, commercial things can be open source(Look at RedHat or Gina Trapani's Todo.TXT)). Wait, how would people get money if t...
- Thu Sep 05, 2013 2:42 am
- Forum: Support and Development
- Topic: I suck at tables! Help!!
- Replies: 10
- Views: 3182
Re: I suck at tables! Help!!
Is there any way I can create a for statement that looks in more than one ipairs table simultaneously? I've thoroughly searched .lua documentation and intensively googled and haven't come up with anything. Just for an example: If I use ipairs tables for both bullets and enemies, and I want to check...
- Thu Sep 05, 2013 2:33 am
- Forum: General
- Topic: LÖVE-Jam 1 [VOTING]
- Replies: 105
- Views: 35187
Re: LÖVE-Jam 1
Have some time this weekend, might take a break from voxel stuff and join this. 48 hours is a too short for me anyways, I can hardly come up an idea in less than a day and I end up watching josefnpat's stream for 3 hours.
- Wed Sep 04, 2013 2:03 am
- Forum: General
- Topic: will löve 0.9.0 support canvas in all systems?
- Replies: 15
- Views: 3618
Re: will löve 0.9.0 support canvas in all systems?
What manufacturers went insane and thought nobody needed offscreen surfaces anymore? Intel. I don't think the problem was about performance, but something else. Why focus too much on OpenGL if you really want to please the Direct3D people? Of course we would have to ask intel themselves why they di...
- Tue Sep 03, 2013 5:53 am
- Forum: General
- Topic: LÖVE-Jam 1 [VOTING]
- Replies: 105
- Views: 35187
Re: LÖVE-Jam 1
Can't we use OpenGameArt? I really suck at graphics and I don't have a good enough microphone to record myself slapping my face for a game about steak.