Search found 779 matches

by togFox
Sun Feb 14, 2021 8:17 am
Forum: General
Topic: a curiosity: no instructions on how to share an exe
Replies: 2
Views: 3019

a curiosity: no instructions on how to share an exe

Found it odd that these forums and the tutorials explain how to make a .love file and an exe file (for Windows) but not how to distribute to a PC that needs dll's.

In other words - I couldn't see anywhere a list of dll's I need to package with my exe. Did I simply overlook some web page somewhere?
by togFox
Sun Feb 14, 2021 3:27 am
Forum: Games and Creations
Topic: Playable concept: Gridiron - 2D top-down with physics engine
Replies: 6
Views: 5951

Playable concept: Gridiron - 2D top-down with physics engine

A working concept. Not very pretty - but it's playable with victory/fail end states coded. Uses the numpad keys up/down/left/right to control the quarterback. Click the field to throw the ball. If you do that right then your team will get a run-away touchdown. Use the numpad-5 key to advance time. I...
by togFox
Sun Feb 14, 2021 12:22 am
Forum: Support and Development
Topic: How to path-find in a non-tiled world?
Replies: 3
Views: 4047

Re: How to path-find in a non-tiled world?

oh - that vector method is not something I've seen before and this project has made me very comfortable with vectors. The A* method would give a poor result because my 'grid' is 100 pixels by 53 pixels. That's 5300 pixels with only 11 pixels occupied. The vector method would demonstrate avoidance in...
by togFox
Sat Feb 13, 2021 12:02 am
Forum: Support and Development
Topic: How to path-find in a non-tiled world?
Replies: 3
Views: 4047

How to path-find in a non-tiled world?

I have a top down 2D sports field with players running about in a pixel like way - like the whole Cartesian x/y plane is used. They don't follow tiles. The soccer player (AI) needs to get from his/her half to the opposing goal by finding a path that best avoids the opposing team. All the libraries I...
by togFox
Fri Feb 12, 2021 6:50 am
Forum: General
Topic: how to check for errors in the syntax of scripts for love2d?
Replies: 9
Views: 6805

Re: how to check for errors in the syntax of scripts for love2d?

I read the super strict git hub page but don't know where to start. Do I run it as a separate script? Do I REQUIRE it from my own project and it magically works? Sorry for the dumb questions. It just seems I am currently below the assumed level of knowledge. :(
by togFox
Sun Feb 07, 2021 1:21 pm
Forum: Support and Development
Topic: love.physics: mass vs weight
Replies: 6
Views: 3755

Re: love.physics: mass vs weight

> Bottom line, set the mass of the body to 100; you don't need to do any conversion.

Thanks!
by togFox
Sun Feb 07, 2021 7:50 am
Forum: Support and Development
Topic: love.physics: mass vs weight
Replies: 6
Views: 3755

Re: love.physics: mass vs weight

So weight is expressed in N's so to say someone weighs 100kg is incorrect. I know lay ppl don't care and English stuffs things up so I'm double checking. If my bathroom scales says 100kg is it really saying a) mass = 100kg or is it saying b) weight = 100 * 9.8 N's? The love.physics engine uses mass ...
by togFox
Sun Feb 07, 2021 2:40 am
Forum: Support and Development
Topic: love.physics: mass vs weight
Replies: 6
Views: 3755

love.physics: mass vs weight

I'm on a super learning curve with the physics engine and checking something. I want to model a person who is 100kg. Just checking if the bathroom scales is actually reporting mass (measured in kg as expected) of is the bathroom scales reporting weight (which is mass * force of gravity in N). I'm as...
by togFox
Sat Feb 06, 2021 3:00 am
Forum: General
Topic: That facepalm moment when ...
Replies: 11
Views: 9801

That facepalm moment when ...

... I spent 2 hours trying to nut out my failed vector math only to discover I didn't convert to radians. :cry:

You?
by togFox
Fri Feb 05, 2021 3:48 am
Forum: Support and Development
Topic: What is the best unit test framework for Love2D?
Replies: 0
Views: 5347

What is the best unit test framework for Love2D?

Google search shows:

- Lovetest - 2013
- Busted (seems to be not Love2d)
- Telescope (not Love2d)
- Cute (10 months old - which is pretty recent!)

And a half dozen forum threads with 'roll your own'.

Cute seems to be the most recent + most relevant so - is that the way to go?