Search found 790 matches
- Fri Nov 21, 2014 5:02 pm
- Forum: General
- Topic: Need help for love setup on mac os
- Replies: 6
- Views: 6399
Re: Need help for love setup on mac os
The most desirable way to set this up is to have a binding in your text editor that you can simply press to run the game (or at least attempt to, hehe). Which text editor do you use? We could help you get set-up so that you have a really easy time instead of dragging folders or typing into Terminal.
- Mon Nov 17, 2014 3:25 am
- Forum: General
- Topic: Need help for love setup on mac os
- Replies: 6
- Views: 6399
Re: Need help for love setup on mac os
There are several methods on that page (I think I actually added one of them a long time ago, time flies huh?). Which method are you using?
- Sun Aug 31, 2014 3:15 am
- Forum: General
- Topic: Free game resources
- Replies: 168
- Views: 649497
Re: Free game resources
I added http://concernedjoe.com/devblog/hardcoding-slopes/ to the wiki page. It shows a tidy way to handle slopes and curves in a tile-based game.
- Tue Jul 29, 2014 3:23 pm
- Forum: Games and Creations
- Topic: Finished 'RedWave' for Mini LD 53 :)
- Replies: 2
- Views: 3699
Re: Finished 'RedWave' for Mini LD 53 :)
Is there a way to restart once you lost? It's pretty annoying to have to reopen the application to try again. Aside from the blurry scaled fonts, I really liked the graphical style. It's a little confusing as to which of the cyan lines you can ride on, but everything else looked cool. You forgot to ...
- Wed Jul 23, 2014 6:18 pm
- Forum: Support and Development
- Topic: Get time duration in key down event
- Replies: 5
- Views: 4201
Re: Get time duration in key down event
See how little code there is compared to the first version?
- Sun Jul 20, 2014 8:55 pm
- Forum: Support and Development
- Topic: Get time duration in key down event
- Replies: 5
- Views: 4201
Re: Get time duration in key down event
Why not just store the time when the key is pressed and use that to find the difference when the key is released?zorg wrote:you can do something like this (my original usage was that i needed to differentiate between 4 key states):
- Mon May 19, 2014 11:56 pm
- Forum: General
- Topic: Postdeleted.
- Replies: 6
- Views: 2665
Re: Postdeleted.
I love that the alt text for that one basically describes a wiki.Inny wrote: Aww dude, don't delete your posts. This was some valuable information that future users of this forum may want to search for. You should see this xkcd comic: http://xkcd.com/979/
- Mon May 19, 2014 11:54 pm
- Forum: Games and Creations
- Topic: Welcome to SynapticonN ....
- Replies: 4
- Views: 2915
Re: Welcome to SynapticonN ....
Hi, could you post more info about the game please? Congrats on completing it by the way.
Also, I really disagree with your statement "Most games are idle distractions". I don't find art to be an idle distraction.
Also, I really disagree with your statement "Most games are idle distractions". I don't find art to be an idle distraction.
- Mon May 19, 2014 11:42 pm
- Forum: Support and Development
- Topic: Lua-enet and channels
- Replies: 1
- Views: 1321
Re: Lua-enet and channels
A useful thing you can use channels for is prioritising packets, so yes they could potentially eradicate some lag. It really depends on the type of data you're trying to send and what it is used for i.e. if your game has a chat feature and many players then you may want to separate chat from gamepla...
- Mon May 19, 2014 11:20 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 542681
Re: Share a Shader!
Really pretty, OmarShehata! I was playing around with it just now, if you 'paint' at the very bottom of the window the effect freezes. I didn't look at the source but I assume it's because the pixels at the bottom never change their alpha values (since there's nothing to sample below them).