Search found 211 matches
- Tue Jul 07, 2009 12:25 am
- Forum: Games and Creations
- Topic: Rocket Mouse v0.0.6
- Replies: 19
- Views: 14482
Re: Rocket Mouse v0.0.5
Suggestions: 1. auto-place rocket at start position after loosing or winning (no restart button required) and simply show the old score until button is pressed (which will start new game) bamb.png 2. put fuel info inside rocket as colored bars with height depending on fuel level. use roof, not floo...
- Sun Jul 05, 2009 3:41 pm
- Forum: Games and Creations
- Topic: Rocket Mouse v0.0.6
- Replies: 19
- Views: 14482
Re: Rocket Mouse v0.0.4
This was fun, for a while. I hope you find inspiration to make a game from this tech demo ;). (Idea: what if you need to dodge all kinds of space junk to safely make it to the top? You know, abandoned satellites, stages from old rockets, that sort of junk.) Might be fun, although I'd have to get a ...
- Sun Jul 05, 2009 7:49 am
- Forum: Games and Creations
- Topic: Rocket Mouse v0.0.6
- Replies: 19
- Views: 14482
Re: Rocket Mouse v0.0.4
It's impossible to activate both thrusters at the same time. It's in the code. It's an if/elseif statement. If I put it in as two if statements, you'd just hold down left and right mouse buttons and off you'd go without any effort. :D Right now this is more of a tech demo than anything else. I haven...
- Sun Jul 05, 2009 12:13 am
- Forum: Games and Creations
- Topic: Rocket Mouse v0.0.6
- Replies: 19
- Views: 14482
Re: Rocket Mouse v0.0.4
hmm ok still don't think it's going to be fun more than 4 minutes. Maybee the score if FPS dependant. I can make it down to -10000. Hmm. I can't get under 500. It might be FPS dependent... I'll have to look into it. Right now the score is more or less arbitrary. If you don't find the game fun then ...
- Sat Jul 04, 2009 11:57 pm
- Forum: Games and Creations
- Topic: Rocket Mouse v0.0.6
- Replies: 19
- Views: 14482
Re: Rocket Mouse v0.0.3
qubodup: -3400? Is that even possible? XD You want a lower score, closer to or above 0... >.> Sparx: It's still very much in it's rough stages. There are several places I can see this game going: 1) Build-a-Rocket type game sort of like the many "launch over time" games, where each attempt...
- Sat Jul 04, 2009 10:33 pm
- Forum: Games and Creations
- Topic: Rocket Mouse v0.0.6
- Replies: 19
- Views: 14482
Rocket Mouse v0.0.6
So I've got this game, Rocket Mouse. The gameplay mechanism is pretty simple: you blast off a "rocket" (just a rectangle right now) by clicking the left and right mouse buttons (or left and right arrow keys) to guide the rocket up. Both directions will make it move to the left or right. Yo...
- Sat Jul 04, 2009 8:27 pm
- Forum: Games and Creations
- Topic: Collapse Field - A Simple Game ( v 0.0.7 )
- Replies: 15
- Views: 6895
Re: Collapse Field - A Simple Game ( v 0.0.7 )
I appreciate politeness. Feel free to use it if you so desire.
- Sat Jul 04, 2009 5:12 am
- Forum: Games and Creations
- Topic: Collapse Field - A Simple Game ( v 0.0.7 )
- Replies: 15
- Views: 6895
Re: Collapse Field - A Simple Game ( v 0.0.7 )
It's Public Domain. I really have no say
- Thu Jul 02, 2009 1:52 am
- Forum: General
- Topic: Upcoming features for LOVE 0.6.0
- Replies: 35
- Views: 22081
Re: Upcoming features for LOVE 0.6.0
It's a matter of semantics anyway.
- Wed Jul 01, 2009 3:02 am
- Forum: General
- Topic: Upcoming features for LOVE 0.6.0
- Replies: 35
- Views: 22081
Re: Upcoming features for LOVE 0.6.0
I like the more intuitive file-handling, for sure. Although I'm still of the personal opinion that "love.filesystem.newFile" indicates the creation of a file, not a file handler. But I'm probably thinking about it wrong.