Search found 3072 matches
- Sun Oct 23, 2011 5:15 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1509382
Re: What's everyone working on? (tigsource inspired)
I want to change some interface stuff based on feedback I got, before I put it anywhere online. I also have to make the bloom work with computers that don't support power-of-two framebuffers, but that shouldn't be too hard. You'll still be able to play without shader support, it just won't look as g...
- Sun Oct 23, 2011 3:09 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1509382
- Fri Oct 21, 2011 11:08 pm
- Forum: Support and Development
- Topic: Love.graphics.image comes up blank
- Replies: 3
- Views: 1737
Re: Love.graphics.image comes up blank
PO2_Syndrome, LÖVE 0.8.0 will automatically pad images for you transparently, if needed.
- Fri Oct 21, 2011 2:37 am
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 543040
Re: Share a Shader!
Bloom shader! I'll post it once I get it cleaned up a bit.
Also, the blur shader I posted previously has a mistake in the code, I'll fix that soon too.
Bloom intensity was increased for demonstration purposes
Also, the blur shader I posted previously has a mistake in the code, I'll fix that soon too.
Bloom intensity was increased for demonstration purposes
- Thu Oct 20, 2011 4:02 pm
- Forum: General
- Topic: Huge success
- Replies: 6
- Views: 3052
Re: Huge success
Ah, the beauty of higher level programming languages.
- Wed Oct 19, 2011 9:58 pm
- Forum: General
- Topic: Forum structure - could it be improved?
- Replies: 12
- Views: 2787
Re: Forum structure - could it be improved?
I think the forum structure is fine as-is, although it could do without the Community section.
- Tue Oct 18, 2011 8:12 pm
- Forum: Games and Creations
- Topic: Plazma Being
- Replies: 121
- Views: 85367
Re: Plazma Being (so far)
Looks very solid! I like the graphics.
Also, Nikolai, I approve of your profile pic.
Also, Nikolai, I approve of your profile pic.
- Sun Oct 16, 2011 9:29 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 543040
Re: Share a Shader!
effectCodeToGLSL but not GLSLToeffectCode? You seem to have misunderstood. _effectCodeToGLSL is the pipe between newPixelEffect and the GLSL compiler. By default it's defined to rename all the things from PixelEffect-language to GLSL. However, if you rewrite it and just make it return the same code...
- Sun Oct 16, 2011 6:00 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 543040
Re: Share a Shader!
And how can I load native glsl shader? It's much better practice to convert your native shader code to love standards - which isn't hard at all, but if you absolutely can't for some reason... function love.graphics._effectCodeToGLSL(code) return code end The PixelEffect changes from regular GLSL ar...