Search found 3072 matches

by slime
Sun Oct 23, 2011 5:15 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1509382

Re: What's everyone working on? (tigsource inspired)

I want to change some interface stuff based on feedback I got, before I put it anywhere online. I also have to make the bloom work with computers that don't support power-of-two framebuffers, but that shouldn't be too hard. You'll still be able to play without shader support, it just won't look as g...
by slime
Fri Oct 21, 2011 11:08 pm
Forum: Support and Development
Topic: Love.graphics.image comes up blank
Replies: 3
Views: 1737

Re: Love.graphics.image comes up blank

PO2_Syndrome, LÖVE 0.8.0 will automatically pad images for you transparently, if needed.
by slime
Fri Oct 21, 2011 2:37 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 543040

Re: Share a Shader!

Bloom shader! I'll post it once I get it cleaned up a bit.

Also, the blur shader I posted previously has a mistake in the code, I'll fix that soon too.
u7JC0.png
u7JC0.png (117.22 KiB) Viewed 5138 times
Bloom intensity was increased for demonstration purposes
by slime
Thu Oct 20, 2011 4:02 pm
Forum: General
Topic: Huge success
Replies: 6
Views: 3052

Re: Huge success

Ah, the beauty of higher level programming languages. :P
by slime
Wed Oct 19, 2011 9:58 pm
Forum: General
Topic: Forum structure - could it be improved?
Replies: 12
Views: 2787

Re: Forum structure - could it be improved?

I think the forum structure is fine as-is, although it could do without the Community section.
by slime
Tue Oct 18, 2011 8:12 pm
Forum: Games and Creations
Topic: Plazma Being
Replies: 121
Views: 85367

Re: Plazma Being (so far)

Looks very solid! I like the graphics.

Also, Nikolai, I approve of your profile pic. :P
by slime
Sun Oct 16, 2011 9:29 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 543040

Re: Share a Shader!

effectCodeToGLSL but not GLSLToeffectCode? You seem to have misunderstood. _effectCodeToGLSL is the pipe between newPixelEffect and the GLSL compiler. By default it's defined to rename all the things from PixelEffect-language to GLSL. However, if you rewrite it and just make it return the same code...
by slime
Sun Oct 16, 2011 8:05 pm
Forum: General
Topic: LÖVE-JAM?
Replies: 68
Views: 16084

Re: LÖVE-JAM?

I had other priorities this weekend. Important ones.

MLG tournament
by slime
Sun Oct 16, 2011 6:00 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 543040

Re: Share a Shader!

And how can I load native glsl shader? It's much better practice to convert your native shader code to love standards - which isn't hard at all, but if you absolutely can't for some reason... function love.graphics._effectCodeToGLSL(code) return code end The PixelEffect changes from regular GLSL ar...